| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | A* | conf |
CHI
|
| 2023 | — | conf |
VR Workshops
|
| 2023 | — | conf |
SUI
|
| 2023 | — | conf |
VR Workshops
|
| 2023 | — | conf |
Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality.
VR Workshops
|
| 2023 | J | jnl |
Frontiers Comput. Sci.
|
| 2022 | A* | conf |
VR
|
| 2022 | — | conf |
HAID
|
| 2021 | — | conf |
MuC (Workshopband)
|
| 2021 | J | jnl |
EAI Endorsed Trans. Creative Technol.
|
| 2021 | — | conf |
VR Workshops
|
| 2021 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2021 | — | conf |
VR Workshops
|
| 2021 | J | jnl |
Frontiers Virtual Real.
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2020 | A* | conf |
VR
|
| 2020 | — | conf |
MuC (Workshopband)
|
| 2020 | Misc | conf |
NordiCHI
|
| 2019 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2019 | — | conf |
WEVR@VR
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | — | conf |
MuC (Workshopband)
|
| 2018 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2018 | A* | conf |
VR
|
| 2018 | J | jnl |
Comput. Entertain.
|
| 2018 | — | conf |
ArtsIT/DLI
|
| 2018 | A* | conf |
VR
|
| 2018 | — | conf |
ArtsIT/DLI
|
| 2017 | — | ed. |
SIVE@VR
|
| 2017 | — | conf |
WEVR@VR
|
| 2017 | — | conf |
WEVR@VR
|
| 2016 | — | conf |
Audio Mostly Conference
|
| 2016 | A* | conf |
VR
|
| 2016 | A* | conf |
VR
|
| 2016 | A* | conf |
VR
|
| 2016 | B | conf |
VRST
|
| 2016 | J | jnl |
PsychNology J.
|
| 2016 | — | conf |
HCI (2)
|
| 2015 | J | jnl |
PsychNology J.
|
| 2015 | — | conf |
3DUI
|
| 2015 | A* | conf |
VR
|
| 2015 | A* | conf |
VR
|
| 2014 | — | conf |
3DUI
|
| 2014 | A* | conf |
VR
|
| 2014 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2014 | B | conf |
VRST
|
| 2013 | J | jnl |
Int. J. Auton. Adapt. Commun. Syst.
|
| 2013 | C | conf |
MIG
|