| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | J | jnl |
CoRR
|
| 2024 | B | conf |
Using Puzzle Video Games to Study Cognitive Processes in Human Insight and Creative Problem-Solving.
CogSci
|
| 2023 | — | conf |
COMPLEX NETWORKS (4)
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
Appl. Netw. Sci.
|
| 2023 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Int. J. Soc. Robotics
|
| 2022 | — | conf |
COMPLEX NETWORKS (1)
|
| 2022 | J | jnl |
ACM Trans. Hum. Robot Interact.
|
| 2022 | A* | conf |
HRI
|
| 2021 | A* | conf |
HRI
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
CoRR
|