| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | — | conf |
HICSS
|
| 2025 | — | conf |
HICSS
|
| 2024 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2022 | J | jnl |
Inf. Soc.
|
| 2022 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2020 | — | conf |
HICSS
|
| 2019 | C | conf |
Building and sustaining large, long-term online communities: family business and gamifying the game.
FDG
|
| 2019 | — | conf |
HICSS
|
| 2018 | — | conf |
HICSS
|
| 2017 | — | conf |
HICSS
|
| 2016 | — | conf |
HICSS
|
| 2015 | J | jnl |
New Media Soc.
|
| 2015 | A | conf |
ICWSM
|
| 2014 | — | conf |
HICSS
|
| 2014 | J | jnl |
New Media Soc.
|
| 2014 | J | jnl |
Games Cult.
|
| 2012 | J | jnl |
Games Cult.
|
| 2012 | — | conf |
Bled eConference
|
| 2012 | — | conf |
HICSS
|
| 2011 | — | conf |
HICSS
|
| 2011 | J | jnl |
New Media Soc.
|
| 2008 | J | jnl |
J. Comput. Mediat. Commun.
|
| 2007 | J | jnl |
Inf. Soc.
|
| 2005 | J | jnl |
J. Comput. Mediat. Commun.
|