| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2025 | — | conf |
SUI
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2017 | B | conf |
HAI
|
| 2017 | — | conf |
HRI (Companion)
|
| 2017 | C | ed. |
ICEC
|
| 2017 | — | conf |
HRI (Companion)
|
| 2016 | B | conf |
RO-MAN
|
| 2016 | B | conf |
HAI
|
| 2015 | B | conf |
RO-MAN
|
| 2014 | — | conf |
ICMC
|
| 2014 | — | conf |
SIGGRAPH ASIA Emerging Technologies
|
| 2014 | B | conf |
HAI
|
| 2014 | — | conf |
PhyCS
|
| 2014 | A* | conf |
HRI
|
| 2014 | — | conf |
PhyCS
|
| 2014 | B | conf |
HAI
|
| 2013 | B | conf |
MUM
|
| 2013 | — | conf |
IUI Companion
|
| 2013 | A* | conf |
HRI
|
| 2011 | B | conf |
RO-MAN
|
| 2011 | C | conf |
ICEC
|
| 2010 | C | conf |
ICEC
|
| 2007 | C | conf |
ICEC
|
| 2006 | C | conf |
ICEC
|
| 2004 | C | conf |
Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself.
ICEC
|
| 2004 | — | conf |
Advances in Computer Entertainment Technology
|
| 2003 | C | conf |
ICEC
|