| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Int. J. Soc. Robotics
|
| 2026 | J | jnl |
CoRR
|
| 2025 | — | ed. |
CGI (1)
|
| 2025 | — | ed. |
CGI (2)
|
| 2025 | — | ed. |
CGI (3)
|
| 2025 | J | jnl |
Vis. Comput.
|
| 2025 | J | jnl |
Vis. Comput.
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
Vis. Comput.
|
| 2024 | — | conf |
CGI (2)
|
| 2024 | J | jnl |
Vis. Comput.
|
| 2024 | — | ed. |
CGI (1)
|
| 2024 | C | ed. |
CGI
|
| 2024 | — | ed. |
CGI (3)
|
| 2024 | — | ed. |
CGI (4)
|
| 2024 | J | jnl |
Vis. Comput.
|
| 2024 | J | jnl |
Vis. Comput.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Vis. Comput.
|
| 2024 | — | conf |
CGI (3)
|
| 2024 | J | jnl |
Vis. Comput.
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Int. J. Soc. Robotics
|
| 2023 | J | jnl |
Vis. Comput.
|
| 2023 | J | jnl |
Vis. Comput.
|
| 2023 | J | jnl |
Vis. Comput.
|
| 2022 | C | ed. |
CGI
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Frontiers Virtual Real.
|
| 2022 | J | jnl |
Virtual Real. Intell. Hardw.
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
IEEE Trans. Image Process.
|
| 2022 | — | conf |
HCI (30)
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2022 | C | conf |
CW
|
| 2022 | — | conf |
HCI (2)
|
| 2022 | — | ch. |
Perspectives on Digital Humanism
|
| 2022 | J | jnl |
Virtual Real. Intell. Hardw.
|
| 2022 | — | conf |
HCI (3)
|
| 2022 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
IEEE Trans. Pattern Anal. Mach. Intell.
|
| 2021 | A* | conf |
ICCV
|
| 2021 | B | conf |
RO-MAN
|
| 2021 | C | ed. |
CGI
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | C | conf |
CGI
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | A | conf |
ICME
|
| 2021 | B | conf |
RO-MAN
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
IEEE Trans. Image Process.
|
| 2021 | B | conf |
ICSR
|
| 2021 | — | conf |
VR Workshops
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | J | jnl |
IEEE Robotics Autom. Lett.
|
| 2020 | J | jnl |
Int. J. Soc. Robotics
|
| 2020 | C | ed. |
CGI
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
ECCV (7)
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2020 | J | jnl |
Multim. Tools Appl.
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | ed. |
Trans. Comput. Sci.
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2019 | C | conf |
CGI
|
| 2019 | C | ed. |
CGI
|
| 2019 | — | conf |
EMBC
|
| 2019 | A* | conf |
ICCV
|
| 2019 | J | jnl |
CoRR
|
| 2019 | B | conf |
RO-MAN
|
| 2019 | J | jnl |
CoRR
|
| 2019 | — | conf |
VISIGRAPP (1: GRAPP)
|
| 2019 | — | conf |
Humanoids
|
| 2019 | — | conf |
SSCI
|
| 2019 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | A* | conf |
ICCV
|
| 2019 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | B | conf |
RO-MAN
|
| 2019 | — | conf |
CICLing (1)
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | J | jnl |
Int. J. Biom.
|
| 2019 | C | conf |
CGI
|
| 2019 | C | conf |
CGI
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | — | ed. |
EuroVR
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2018 | C | conf |
CGI
|
| 2018 | C | conf |
CGI
|
| 2018 | — | conf |
IWSDS
|
| 2018 | — | conf |
DSP
|
| 2018 | C | conf |
CGI
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2018 | — | conf |
Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR.
CASA
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2018 | C | conf |
MIG
|
| 2018 | C | conf |
CGI
|
| 2018 | Misc | conf |
ICASSP
|
| 2018 | C | conf |
CW
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | C | ed. |
CGI
|
| 2018 | — | conf |
ICAT-EGVE
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | C | conf |
CGI
|
| 2018 | — | conf |
HCI (25)
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Int. J. Intell. Comput. Cybern.
|
| 2017 | C | conf |
MMSP
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | — | ch. |
Social Signal Processing
|
| 2017 | — | ed. |
VISIGRAPP (Revised Selected Papers)
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | — | book |
|
| 2017 | — | ch. |
Mixed Reality and Gamification for Cultural Heritage
|
| 2017 | J | jnl |
IEEE ACM Trans. Comput. Biol. Bioinform.
|
| 2017 | — | ed. |
AniNex
|
| 2017 | J | jnl |
Robotics
|
| 2017 | — | conf |
APSIPA
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | — | ch. |
Mixed Reality and Gamification for Cultural Heritage
|
| 2017 | A* | conf |
SIGGRAPH ASIA (Courses)
|
| 2017 | — | conf |
VRIPHYS
|
| 2017 | — | book |
|
| 2017 | J | jnl |
IEEE Trans. Multim.
|
| 2017 | J | jnl |
IEEE Trans. Circuits Syst. Video Technol.
|
| 2017 | — | conf |
VISIGRAPP
|
| 2017 | J | jnl |
Frontiers Robotics AI
|
| 2017 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2016 | — | conf |
CASA
|
| 2016 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2016 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2016 | — | conf |
CASA
|
| 2016 | — | conf |
CASA
|
| 2016 | — | book |
Context Aware Human-Robot and Human-Agent Interaction
|
| 2016 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2016 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2016 | — | conf |
VRCAI
|
| 2016 | — | conf |
CGI (Short Papers)
|
| 2016 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
IEEE J. Biomed. Health Informatics
|
| 2016 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2016 | J | jnl |
Comput. Aided Geom. Des.
|
| 2016 | — | ch. |
Context Aware Human-Robot and Human-Agent Interaction
|
| 2016 | — | conf |
SIGGRAPH ASIA Courses
|
| 2016 | — | ch. |
Context Aware Human-Robot and Human-Agent Interaction
|
| 2016 | — | ch. |
Context Aware Human-Robot and Human-Agent Interaction
|
| 2016 | J | jnl |
IEEE Trans. Multim.
|
| 2016 | Misc | conf |
ICASSP
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2016 | — | ed. |
VISIGRAPP (1: GRAPP)
|
| 2016 | — | ed. |
IVAPP
|
| 2016 | — | ed. |
VISIGRAPP (3: VISAPP)
|
| 2016 | — | ed. |
VISIGRAPP (4: VISAPP)
|
| 2016 | — | ed. |
CASA
|
| 2016 | — | ch. |
Context Aware Human-Robot and Human-Agent Interaction
|
| 2016 | J | jnl |
Vis. Comput.
|
| 2015 | A* | conf |
ACM Multimedia
|
| 2015 | A* | conf |
ACM Multimedia
|
| 2015 | J | jnl |
CoRR
|
| 2015 | J | jnl |
IEEE Trans. Circuits Syst. Video Technol.
|
| 2015 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2015 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2015 | J | jnl |
Vis. Comput.
|
| 2015 | J | jnl |
Vis. Comput.
|
| 2015 | J | jnl |
IEEE J. Biomed. Health Informatics
|
| 2015 | J | jnl |
CoRR
|
| 2015 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2015 | J | jnl |
IEEE Trans. Cybern.
|
| 2015 | — | conf |
SIGGRAPH Asia Courses
|
| 2015 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2015 | J | jnl |
Vis. Comput.
|
| 2015 | — | ed. |
VRCAI
|
| 2015 | J | jnl |
Comput. Graph. Forum
|
| 2015 | — | conf |
DSP
|
| 2015 | C | conf |
ISCAS
|
| 2015 | J | jnl |
Comput. Graph. Forum
|
| 2015 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2015 | J | jnl |
Vis. Comput.
|
| 2014 | — | book |
|
| 2014 | — | ch. |
3D Multiscale Physiological Human
|
| 2014 | J | jnl |
IEEE Trans. Circuits Syst. Video Technol.
|
| 2014 | C | conf |
ISCAS
|
| 2014 | C | conf |
MMSP
|
| 2014 | — | ch. |
Computing Handbook, 3rd ed. (1)
|
| 2014 | — | ch. |
3D Multiscale Physiological Human
|
| 2014 | — | ed. |
EuroMed
|
| 2014 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2014 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2014 | J | jnl |
Vis. Comput.
|
| 2014 | J | jnl |
Vis. Comput.
|
| 2014 | J | jnl |
Vis. Comput.
|
| 2014 | — | conf |
EuroMed
|
| 2014 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2014 | A* | conf |
ACM Multimedia
|
| 2014 | J | jnl |
CoRR
|
| 2014 | — | conf |
EUSIPCO
|
| 2014 | B | conf |
ICIP
|
| 2014 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2014 | J | jnl |
Vis. Comput.
|
| 2014 | — | conf |
SIGGRAPH ASIA Courses
|
| 2014 | A | conf |
WACV
|
| 2014 | — | conf |
BIBM
|
| 2014 | B | conf |
ICIP
|
| 2014 | J | jnl |
Vis. Comput.
|
| 2014 | — | ed. |
VRCAI
|
| 2014 | J | jnl |
Electron. Commer. Res. Appl.
|
| 2014 | A | conf |
ICME
|
| 2014 | J | jnl |
IEEE Signal Process. Lett.
|
| 2014 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2014 | — | conf |
BHI
|
| 2014 | A | conf |
AAMAS
|
| 2014 | — | ch. |
3D Multiscale Physiological Human
|
| 2014 | — | conf |
SIGGRAPH ASIA Autonomous Virtual Humans and Social Robot for Telepresence
|
| 2014 | J | jnl |
Vis. Comput.
|
| 2013 | — | ed. |
VRCAI
|
| 2013 | A | conf |
AAMAS
|
| 2013 | J | jnl |
Vis. Comput.
|
| 2013 | — | conf |
WIAMIS
|
| 2013 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2013 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2013 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2013 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2013 | J | jnl |
Vis. Comput.
|
| 2013 | C | conf |
VCIP
|
| 2013 | B | conf |
ICIP
|
| 2013 | — | conf |
SIGGRAPH ASIA Courses
|
| 2013 | J | jnl |
Vis. Comput.
|
| 2013 | B | conf |
VRST
|
| 2013 | J | jnl |
IEEE Trans. Image Process.
|
| 2013 | J | jnl |
Vis. Comput.
|
| 2013 | J | jnl |
IEEE Trans. Circuits Syst. Video Technol.
|
| 2013 | — | conf |
HBU
|
| 2013 | B | conf |
VRST
|
| 2013 | C | conf |
ISCAS
|
| 2013 | J | jnl |
Comput. Aided Des.
|
| 2013 | B | ed. |
VRST
|
| 2013 | A* | conf |
SIGIR
|
| 2013 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2013 | J | jnl |
Vis. Comput.
|
| 2013 | A* | conf |
KDD
|
| 2012 | B | conf |
TrustCom
|
| 2012 | — | conf |
VRCAI
|
| 2012 | J | jnl |
Vis. Comput.
|
| 2012 | A* | conf |
SIGIR
|
| 2012 | — | conf |
SIGGRAPH Asia Technical Briefs
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2012 | — | conf |
WWW (Companion Volume)
|
| 2012 | — | conf |
VRCAI
|
| 2012 | — | conf |
VRCAI
|
| 2012 | B | conf |
RO-MAN
|
| 2012 | — | conf |
3DTV-Conference
|
| 2012 | — | conf |
SIGGRAPH Asia Computer Animation Festival
|
| 2012 | J | jnl |
Vis. Comput.
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2012 | J | jnl |
Comput. Aided Des.
|
| 2012 | — | conf |
IWSDS
|
| 2012 | A | conf |
AAMAS
|
| 2012 | — | ed. |
SIGGRAPH Asia Computer Animation Festival
|
| 2012 | J | jnl |
Medical Biol. Eng. Comput.
|
| 2012 | — | ed. |
VRCAI
|
| 2012 | B | conf |
Graphics Interface
|
| 2012 | J | jnl |
Vis. Comput.
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2011 | B | conf |
TrustCom
|
| 2011 | A* | conf |
VR
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2011 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2011 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2011 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2011 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2011 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2011 | — | conf |
UMAP Workshops
|
| 2011 | J | jnl |
J. Netw. Comput. Appl.
|
| 2011 | J | jnl |
Medical Image Anal.
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2010 | C | conf |
CW
|
| 2010 | J | jnl |
ACM Journal on Computing and Cultural Heritage
|
| 2010 | — | conf |
UCMedia
|
| 2010 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2010 | J | jnl |
Vis. Comput.
|
| 2010 | — | conf |
MICCAI (2)
|
| 2010 | C | conf |
CW
|
| 2010 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2010 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2010 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2010 | J | jnl |
Vis. Comput.
|
| 2010 | J | jnl |
Vis. Comput.
|
| 2010 | J | jnl |
Vis. Comput.
|
| 2010 | — | ch. |
Modeling Machine Emotions for Realizing Intelligence
|
| 2010 | — | book |
|
| 2010 | J | jnl |
Medical Image Anal.
|
| 2010 | — | ed. |
VRCAI
|
| 2010 | C | conf |
MIG
|
| 2010 | J | jnl |
IEEE Trans. Multim.
|
| 2010 | B | conf |
LREC
|
| 2010 | A* | conf |
ACM Multimedia
|
| 2010 | — | conf |
SMVC@MM
|
| 2010 | B | conf |
RO-MAN
|
| 2009 | — | conf |
Eurographics (Tutorials)
|
| 2009 | J | jnl |
ACM Trans. Graph.
|
| 2009 | C | conf |
MIG
|
| 2009 | — | conf |
Eurographics (Tutorials)
|
| 2009 | J | jnl |
Vis. Comput.
|
| 2009 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2009 | J | jnl |
Vis. Comput.
|
| 2009 | J | jnl |
Vis. Comput.
|
| 2009 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2009 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2009 | C | conf |
CGI
|
| 2009 | — | conf |
VRIPHYS
|
| 2009 | B | conf |
VRST
|
| 2009 | — | conf |
UCMedia
|
| 2009 | — | conf |
3DPH
|
| 2009 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2009 | — | conf |
VRCAI
|
| 2009 | — | ed. |
3DPH
|
| 2009 | J | jnl |
Vis. Comput.
|
| 2009 | — | ch. |
Recent Advances in the 3D Physiological Human
|
| 2009 | — | conf |
CAD/Graphics
|
| 2009 | — | conf |
SIGGRAPH ASIA Sketches
|
| 2009 | — | book |
Recent Advances in the 3D Physiological Human
|
| 2009 | B | conf |
VRST
|
| 2009 | J | jnl |
Comput. Animat. Virtual Worlds
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| 2009 | — | conf |
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Eurographics (Medical Prize)
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CW
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ETFA
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Comput. Animat. Virtual Worlds
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DIMEA
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MMSP
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SIGGRAPH Computer Animation Festival
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CW
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CW
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CW
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MICCAI (1)
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IEEE Multim.
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Int. J. Virtual Real.
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Computer Graphics International
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IEEE Trans. Vis. Comput. Graph.
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Eurographics (Tutorials)
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GRAPHITE
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ACM Trans. Graph.
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GRAPP
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Comput. Graph. Forum
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VR
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Comput. Animat. Virtual Worlds
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Eurographics (Tutorials)
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Comput. Animat. Virtual Worlds
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Vis. Comput.
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CAD/Graphics
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SIGGRAPH Web Program
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Vis. Comput.
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Computer Graphics International
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IEEE Commun. Mag.
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ICIG
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CW
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PG
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Eurographics (Tutorials)
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Cyberpsychology Behav. Soc. Netw.
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CASA
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KES
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IEEE Computer Graphics and Applications
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MMM
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Eurographics (Tutorials)
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IPT/EGVE
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Computer Graphics International
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CARS
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IEEE Computer Graphics and Applications
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VRST
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VRST
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Symposium on Computer Animation
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Computer Graphics International
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IEEE Trans. Inf. Technol. Biomed.
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Eurographics (Tutorials)
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CA
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ICME (1)
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Comput. Graph. Forum
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Computer Graphics International
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BCS HCI/IHM
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Eurographics (Tutorials)
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Comput. Animat. Virtual Worlds
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Comput. Graph. Forum
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Computer Graphics International
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IEEE Computer Graphics and Applications
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Presence Teleoperators Virtual Environ.
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SCCG
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Virtual Reality: Cognitive Foundations, Technological Issues & Philosophical Implications
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CA
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AVSP
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Computer Graphics International
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CA
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Computer Animation and Simulation
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DEFORM/AVATARS
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IEEE International Conference on Multimedia and Expo (II)
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Computer Graphics International
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Computer Graphics International
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IEEE Visualization
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Presence Teleoperators Virtual Environ.
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Comput. Animat. Virtual Worlds
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Comput. Animat. Virtual Worlds
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WADS
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CA
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Computer Animation and Simulation
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ICIP (3)
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Vis. Comput.
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Presence Teleoperators Virtual Environ.
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MMM
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VRAIS
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Comput. Animat. Virtual Worlds
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Comput. Animat. Virtual Worlds
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Comput. Animat. Virtual Worlds
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Proc. IEEE
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IEEE Computer Graphics and Applications
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Computer Graphics International
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IEEE Computer Graphics and Applications
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Virtual Worlds
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IEEE Computer Graphics and Applications
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Comput. Graph. Forum
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Computer Graphics International
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VRST
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CA
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SIGGRAPH
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The Computer Science and Engineering Handbook
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CA
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Creating Personalities for Synthetic Actors
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Comput. Animat. Virtual Worlds
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Comput. Animat. Virtual Worlds
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Comput. Animat. Virtual Worlds
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Computer Animation and Simulation
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Comput. Networks ISDN Syst.
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Digit. Creativity
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IEEE Computer Graphics and Applications
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Presence Teleoperators Virtual Environ.
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IEEE Computer Graphics and Applications
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ACM Comput. Surv.
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CA
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ICIP (3)
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Computer Graphics International
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Comput. Animat. Virtual Worlds
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Proc. IEEE
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Comput. Animat. Virtual Worlds
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Comput. Graph. Forum
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Comput. Animat. Virtual Worlds
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ICCG
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IEEE Computer Graphics and Applications
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