| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | J | jnl |
Inf.
|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | C | conf |
ICEC
|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2025 | J | jnl |
Neurocomputing
|
| 2024 | J | jnl |
J. Netw. Comput. Appl.
|
| 2024 | J | jnl |
Symmetry
|
| 2024 | J | jnl |
IEEE Access
|
| 2023 | J | jnl |
Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform.
Inf.
|
| 2023 | J | jnl |
Entertain. Comput.
|
| 2023 | J | jnl |
IEEE Access
|
| 2023 | J | jnl |
Entertain. Comput.
|
| 2022 | J | jnl |
Knowl. Based Syst.
|
| 2022 | J | jnl |
IEEE Access
|
| 2022 | J | jnl |
IEEE Access
|
| 2022 | J | jnl |
Entertain. Comput.
|
| 2022 | J | jnl |
Inf.
|
| 2021 | J | jnl |
Inf.
|
| 2021 | C | conf |
ICEC
|
| 2021 | J | jnl |
Inf.
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Inf.
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Inf.
|
| 2020 | — | conf |
ICCA
|
| 2020 | C | conf |
FDG
|
| 2020 | J | jnl |
Entertain. Comput.
|
| 2020 | C | conf |
CoG
|
| 2020 | J | jnl |
Inf.
|
| 2020 | — | conf |
ICCA
|
| 2020 | — | conf |
IRICT
|
| 2020 | C | conf |
ICEC
|
| 2020 | J | jnl |
Entertain. Comput.
|
| 2020 | C | conf |
CoG
|
| 2020 | J | jnl |
Inf.
|
| 2020 | J | jnl |
IEEE Access
|
| 2020 | J | jnl |
IEEE Access
|
| 2019 | — | conf |
TAAI
|
| 2019 | — | conf |
TAAI
|
| 2019 | J | jnl |
Entertain. Comput.
|
| 2019 | — | conf |
ICAART (2)
|
| 2015 | — | conf |
ICAART (2)
|
| 2015 | — | conf |
ICAART (2)
|
| 2015 | — | conf |
ICAART (Revised Selected Papers)
|
| 2013 | C | conf |
ISDA
|
| 2012 | — | conf |
DMO
|