| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | B | conf |
ICMR
|
| 2025 | B | conf |
ICMR
|
| 2025 | A* | conf |
ACM Multimedia
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
Comput. Graph.
|
| 2025 | — | conf |
ACL (1)
|
| 2025 | J | jnl |
CoRR
|
| 2025 | A* | conf |
AAAI
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | J | jnl |
Multim. Tools Appl.
|
| 2024 | J | jnl |
Graph. Model.
|
| 2024 | A | conf |
ICME
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
CoRR
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | A* | conf |
AAAI
|
| 2023 | J | jnl |
CoRR
|
| 2023 | A* | conf |
CVPR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
Comput. Vis. Media
|
| 2023 | J | jnl |
Graph. Model.
|
| 2022 | J | jnl |
IEEE Trans. Multim.
|
| 2022 | A* | conf |
CVPR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | A* | conf |
IJCAI
|
| 2022 | J | jnl |
CoRR
|
| 2021 | A* | conf |
ICCV
|
| 2021 | J | jnl |
CoRR
|
| 2021 | A* | conf |
ICCV
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
Sensors
|
| 2021 | A | conf |
ICME
|
| 2020 | J | jnl |
Multim. Tools Appl.
|
| 2020 | — | conf |
VH3D-LSFM: Video-Based Human 3D Pose Estimation with Long-Term and Short-Term Pose Fusion Mechanism.
PRCV (1)
|
| 2019 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2019 | J | jnl |
Comput. Aided Geom. Des.
|
| 2019 | A* | conf |
CVPR
|
| 2019 | J | jnl |
CoRR
|
| 2018 | J | jnl |
Comput. Aided Geom. Des.
|
| 2018 | — | conf |
CISP-BMEI
|
| 2018 | — | conf |
CASA
|
| 2018 | J | jnl |
Comput. Graph.
|
| 2016 | — | conf |
ICCSE
|
| 2016 | J | jnl |
J. Vis. Commun. Image Represent.
|
| 2016 | J | jnl |
Comput. Graph.
|
| 2015 | J | jnl |
Neurocomputing
|
| 2015 | J | jnl |
Neurocomputing
|
| 2014 | J | jnl |
Comput. Graph.
|
| 2014 | J | jnl |
Comput. Graph.
|
| 2013 | — | conf |
CAD/Graphics
|
| 2013 | — | conf |
CAD/Graphics
|
| 2013 | J | jnl |
Graph. Model.
|
| 2013 | — | conf |
VRCAI
|
| 2013 | A* | conf |
CVPR
|
| 2012 | — | conf |
CVM
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|