| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
IT Prof.
|
| 2024 | J | jnl |
Computer
|
| 2023 | J | jnl |
J. Cybersecur. Priv.
|
| 2023 | J | jnl |
IT Prof.
|
| 2021 | J | jnl |
IEEE Internet Comput.
|
| 2021 | J | jnl |
J. Cybersecur. Priv.
|
| 2021 | J | jnl |
IEEE Access
|
| 2020 | J | jnl |
IT Prof.
|
| 2020 | J | jnl |
Efficient Deep Learning Bot Detection in Games Using Time Windows and Long Short-Term Memory (LSTM).
IEEE Access
|
| 2020 | J | jnl |
Int. J. Commun. Syst.
|
| 2020 | J | jnl |
Future Internet
|
| 2019 | J | jnl |
ACM Trans. Comput. Educ.
|
| 2019 | J | jnl |
J. Inf. Secur. Appl.
|
| 2019 | C | conf |
FIE
|
| 2018 | — | conf |
GIIS
|
| 2018 | J | jnl |
Empir. Softw. Eng.
|
| 2018 | J | jnl |
IEEE Internet Comput.
|
| 2018 | C | conf |
INISTA
|
| 2017 | J | jnl |
Interact. Comput.
|
| 2017 | J | jnl |
Int. J. Technol. Hum. Interact.
|
| 2017 | J | jnl |
IEEE Trans. Inf. Forensics Secur.
|
| 2017 | J | jnl |
J. Assoc. Inf. Sci. Technol.
|
| 2016 | J | jnl |
J. Assoc. Inf. Sci. Technol.
|
| 2015 | J | jnl |
IEEE Internet Comput.
|
| 2014 | J | jnl |
IEEE Trans. Inf. Forensics Secur.
|
| 2014 | J | jnl |
Commun. ACM
|
| 2013 | B | conf |
SOFSEM
|
| 2013 | J | jnl |
J. Assoc. Inf. Sci. Technol.
|
| 2012 | J | jnl |
e Minds Int. J. Hum. Comput. Interact.
|