| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2023 | C | conf |
DiGRA
|
| 2021 | — | conf |
GamiFIN
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | — | conf |
HICSS
|
| 2020 | C | conf |
ArtsIT
|
| 2020 | — | conf |
HICSS
|
| 2019 | — | conf |
HICSS
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
SMSociety
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Internet Res.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|