| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2022 | J | jnl |
Comput. Hum. Behav.
|
| 2021 | A | conf |
ICWSM
|
| 2017 | J | jnl |
Behav. Inf. Technol.
|
| 2012 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2011 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2011 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2011 | J | jnl |
Int. J. Cyber Behav. Psychol. Learn.
|
| 2011 | J | jnl |
Int. J. Game Based Learn.
|
| 2009 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2008 | C | conf |
iiWAS
|
| 2007 | J | jnl |
Br. J. Educ. Technol.
|
| 2005 | — | ch. |
Encyclopedia of Information Science and Technology (III)
|
| 2005 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 1999 | J | jnl |
J. Comput. Assist. Learn.
|