| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
MindTrek
|
| 2025 | J | jnl |
Univers. Access Inf. Soc.
|
| 2024 | — | conf |
HICSS
|
| 2024 | J | jnl |
New Media Soc.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
MindTrek
|
| 2024 | C | conf |
IMX
|
| 2023 | — | conf |
C&T
|
| 2023 | — | conf |
GamiFIN
|
| 2023 | C | conf |
DiGRA
|
| 2023 | — | conf |
HICSS
|
| 2023 | J | jnl |
Entertain. Comput.
|
| 2023 | C | conf |
DiGRA
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | — | conf |
HICSS
|
| 2022 | — | conf |
MindTrek
|
| 2022 | C | conf |
DiGRA
|
| 2022 | — | conf |
MindTrek
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | — | conf |
MindTrek
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | — | conf |
HICSS
|
| 2020 | — | conf |
HICSS
|
| 2020 | J | jnl |
Gov. Inf. Q.
|
| 2020 | — | conf |
HICSS
|
| 2020 | — | conf |
GamiFIN
|
| 2019 | — | conf |
HICSS
|
| 2019 | J | jnl |
Int. J. Innov. Digit. Econ.
|
| 2019 | J | jnl |
Int. J. Inf. Manag.
|
| 2019 | — | conf |
HICSS
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | J | jnl |
User Model. User Adapt. Interact.
|
| 2018 | J | jnl |
Inf. Softw. Technol.
|
| 2018 | — | conf |
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
SMSociety
|
| 2016 | J | jnl |
Int. J. E Adopt.
|