| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
HCI (62)
|
| 2025 | Misc | conf |
OZCHI
|
| 2025 | A* | conf |
CHI
|
| 2025 | J | jnl |
ACM Trans. Hum. Robot Interact.
|
| 2025 | Misc | conf |
OZCHI
|
| 2024 | J | jnl |
CoRR
|
| 2023 | — | conf |
CHI Extended Abstracts
|
| 2023 | Misc | conf |
OZCHI
|
| 2023 | — | conf |
CollabTech
|
| 2023 | A* | conf |
CHI
|
| 2022 | B | conf |
RO-MAN
|
| 2022 | B | conf |
TEI
|
| 2022 | B | conf |
Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.
TEI
|
| 2022 | A | conf |
Conference on Designing Interactive Systems
|
| 2022 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2022 | A* | conf |
CHI
|
| 2022 | A* | conf |
HRI
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Frontiers Comput. Sci.
|
| 2021 | J | jnl |
ACM Trans. Comput. Hum. Interact.
|
| 2021 | B | conf |
TEI
|
| 2020 | Misc | conf |
OZCHI
|
| 2020 | — | conf |
MOCO
|
| 2020 | Misc | conf |
OZCHI
|
| 2020 | B | conf |
TEI
|
| 2020 | B | conf |
TEI
|
| 2020 | B | conf |
HAI
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2020 | J | jnl |
Digit. Creativity
|
| 2020 | Misc | conf |
OZCHI
|
| 2020 | Misc | ed. |
OZCHI
|
| 2020 | B | conf |
TEI
|
| 2020 | B | ed. |
TEI
|
| 2020 | B | conf |
TEI
|
| 2020 | Misc | conf |
OZCHI
|
| 2019 | Misc | conf |
OZCHI
|
| 2019 | — | conf |
NIME
|
| 2018 | J | jnl |
Informatics
|
| 2018 | Misc | conf |
OZCHI
|
| 2018 | Misc | conf |
OZCHI
|
| 2018 | Misc | conf |
OZCHI
|
| 2018 | J | jnl |
Interactions
|
| 2018 | — | conf |
MOCO
|
| 2018 | — | conf |
CHI PLAY (Companion)
|
| 2017 | Misc | conf |
IDC
|
| 2017 | B | conf |
Creativity & Cognition
|
| 2017 | B | conf |
TEI
|
| 2017 | B | conf |
TEI
|
| 2016 | Misc | conf |
OZCHI
|
| 2016 | — | conf |
CHI Extended Abstracts
|
| 2015 | — | conf |
MOCO
|
| 2014 | Misc | conf |
OZCHI
|
| 2014 | A | conf |
Conference on Designing Interactive Systems
|
| 2014 | B | ed. |
TEI
|
| 2014 | — | ch. |
Interactive Experience in the Digital Age
|
| 2014 | B | conf |
TEI
|
| 2014 | B | conf |
TEI
|
| 2013 | B | conf |
Creativity & Cognition
|
| 2013 | J | jnl |
ACM Trans. Comput. Hum. Interact.
|
| 2013 | B | conf |
Creativity & Cognition
|
| 2013 | J | jnl |
Int. J. Arts Technol.
|
| 2012 | A | conf |
Conference on Designing Interactive Systems
|
| 2012 | Misc | conf |
OZCHI
|
| 2011 | B | conf |
TEI
|
| 2011 | Misc | conf |
OZCHI
|
| 2010 | — | conf |
PDC
|
| 2009 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2009 | Misc | conf |
OZCHI
|
| 2009 | — | — |
|
| 2008 | Misc | conf |
OZCHI
|
| 2007 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2007 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2006 | — | conf |
PDC
|
| 2005 | Misc | conf |
OZCHI
|