| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2021 | — | conf |
ICCVW
|
| 2021 | J | jnl |
Remote. Sens.
|
| 2021 | C | conf |
CoG
|
| 2020 | J | jnl |
ACM Trans. Spatial Algorithms Syst.
|
| 2020 | J | jnl |
CoRR
|
| 2019 | A* | conf |
CHI
|
| 2018 | — | conf |
SIGSPATIAL/GIS
|
| 2018 | J | jnl |
Int. J. Geogr. Inf. Sci.
|
| 2018 | J | jnl |
Entertain. Comput.
|
| 2017 | — | conf |
ITCH
|
| 2016 | B | conf |
Graphics Interface
|
| 2016 | — | conf |
GIScience
|
| 2015 | — | conf |
BCS HCI
|
| 2015 | — | conf |
LCN Workshops
|
| 2015 | — | conf |
GEM
|
| 2015 | C | conf |
ICEC
|
| 2014 | — | conf |
ICHI
|
| 2014 | A | conf |
MSWiM
|
| 2014 | Misc | conf |
CHI PLAY
|
| 2014 | J | jnl |
Trans. GIS
|
| 2014 | — | conf |
GEM
|
| 2014 | — | conf |
SBP
|
| 2014 | — | conf |
GEM
|
| 2014 | J | jnl |
Entertain. Comput.
|
| 2014 | — | conf |
Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game.
GEM
|
| 2013 | — | conf |
CCECE
|
| 2013 | — | conf |
COSIT
|
| 2013 | C | conf |
W2GIS
|
| 2013 | — | conf |
Gamification
|
| 2012 | — | conf |
IHI
|
| 2012 | J | jnl |
BMC Medical Informatics Decis. Mak.
|
| 2012 | B | conf |
LCN
|
| 2012 | C | conf |
FDG
|
| 2012 | J | jnl |
BMC Medical Informatics Decis. Mak.
|
| 2012 | — | conf |
MobileHealth@MobiHoc
|
| 2011 | B | conf |
LCN
|
| 2011 | C | conf |
ICEC
|
| 2011 | C | conf |
ICEC
|
| 2010 | — | conf |
Future Play
|
| 2010 | B | conf |
WiOpt
|
| 2010 | — | conf |
Future Play
|
| 2010 | — | conf |
Future Play
|
| 2008 | — | conf |
Future Play
|
| 2005 | B | conf |
SMC
|
| 2004 | J | jnl |
Int. J. Pattern Recognit. Artif. Intell.
|
| 2004 | — | conf |
ICMENS
|
| 2001 | J | jnl |
J. Intell. Fuzzy Syst.
|
| 2000 | B | conf |
SMC
|
| 2000 | J | jnl |
IEEE Trans. Syst. Man Cybern. Part C
|
| 1999 | A | conf |
IROS
|
| 1999 | A* | conf |
ICRA
|
| 1997 | A* | conf |
ICRA
|