| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
GoodIT
|
| 2025 | J | jnl |
Comput. Hum. Behav.
|
| 2023 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2023 | J | jnl |
Telematics Informatics
|
| 2023 | J | jnl |
Behav. Inf. Technol.
|
| 2022 | J | jnl |
J. Media Psychol. Theor. Methods Appl.
|
| 2022 | J | jnl |
Cogn. Technol. Work.
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | J | jnl |
Behav. Inf. Technol.
|
| 2018 | J | jnl |
Telematics Informatics
|
| 2018 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
Behav. Inf. Technol.
|
| 2015 | J | jnl |
Telematics Informatics
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
New Media Soc.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2014 | J | jnl |
New Media Soc.
|
| 2013 | C | conf |
FDG
|
| 2013 | B | conf |
ACII
|
| 2012 | — | ch. |
Annual Review of Cybertherapy and Telemedicine
|
| 2012 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2012 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2011 | — | conf |
Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising.
DiGRA Conference
|
| 2010 | — | ch. |
Evaluating User Experience in Games
|
| 2009 | — | conf |
DiGRA Conference
|
| 2009 | — | conf |
Advances in Computer Entertainment Technology
|
| 2009 | — | conf |
DiGRA Conference
|
| 2007 | — | conf |
Future Play
|
| 2007 | — | conf |
Future Play
|