| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Int. J. Serious Games
|
| 2021 | J | jnl |
Adv. Eng. Informatics
|
| 2021 | J | jnl |
J. Media Psychol. Theor. Methods Appl.
|
| 2020 | J | jnl |
Behav. Inf. Technol.
|
| 2020 | J | jnl |
Comput. Hum. Behav.
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2019 | — | conf |
TFC
|
| 2018 | J | jnl |
Frontiers Robotics AI
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Cogn. Technol. Work.
|
| 2014 | — | conf |
Erog'IA
|