| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | — | conf |
ICCHP (1)
|
| 2024 | — | conf |
ICCHP (1)
|
| 2024 | — | conf |
ICCHP (1)
|
| 2022 | C | conf |
ICCE
|
| 2022 | — | conf |
ICCHP-AAATE (2)
|
| 2021 | B | conf |
ICMI
|
| 2020 | B | conf |
SMC
|
| 2020 | J | jnl |
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.
|
| 2018 | — | conf |
ICCHP (2)
|
| 2018 | — | conf |
HAVE
|
| 2018 | — | conf |
AH
|
| 2018 | — | conf |
ICCHP (2)
|
| 2017 | J | jnl |
J. Adv. Comput. Intell. Intell. Informatics
|
| 2017 | — | conf |
INTERACT (4)
|
| 2016 | — | conf |
ICCHP (1)
|
| 2016 | B | conf |
SMC
|
| 2016 | — | conf |
ICCHP (1)
|
| 2016 | — | conf |
ICCHP (2)
|
| 2016 | B | conf |
ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers.
SMC
|
| 2015 | B | conf |
SMC
|
| 2014 | — | conf |
ICCHP (1)
|
| 2014 | B | conf |
SMC
|
| 2014 | — | conf |
CIR2AT
|
| 2014 | — | conf |
ICCHP (1)
|
| 2013 | B | conf |
SMC
|
| 2011 | B | conf |
SMC
|
| 2006 | Misc | conf |
IWSEC
|
| 1999 | — | conf |
ICMCS, Vol. 1
|
| 1998 | J | jnl |
Syst. Comput. Jpn.
|