| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
CoRR
|
| 2025 | C | conf |
ISAGA
|
| 2025 | J | jnl |
CoRR
|
| 2023 | J | jnl |
IEEE Trans. Games
|
| 2023 | J | jnl |
Games Cult.
|
| 2021 | B | conf |
FG
|
| 2021 | — | conf |
FaceTrack: Asymmetric Facial and Gesture Analysis Tool for Speech Language Pathologist Applications.
FME @ ACM Multimedia
|
| 2020 | — | conf |
GALA
|
| 2019 | — | book |
|
| 2018 | — | conf |
Erog'IA
|
| 2017 | J | jnl |
Comput. Educ.
|
| 2014 | — | conf |
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization.
HCI (3)
|
| 2011 | — | ch. |
Serious Games and Edutainment Applications
|
| 2010 | — | conf |
Sandbox@SIGGRAPH
|
| 2008 | J | jnl |
Int. J. Comput. Games Technol.
|
| 2008 | J | jnl |
Int. J. Intell. Games Simul.
|
| 2007 | — | — |