| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | A* | conf |
CHI
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | — | conf |
HICSS
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | A* | conf |
CHI
|
| 2026 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | — | conf |
HICSS
|
| 2026 | J | jnl |
New Media Soc.
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | — | conf |
CHI Extended Abstracts
|
| 2026 | — | conf |
HICSS
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | — | conf |
CHI Extended Abstracts
|
| 2026 | — | ed. |
GamiFIN
|
| 2026 | — | conf |
GamiFIN
|
| 2026 | A* | conf |
CHI
|
| 2026 | A* | conf |
CHI
|
| 2026 | — | conf |
CHI Extended Abstracts
|
| 2026 | — | conf |
CHI Extended Abstracts
|
| 2026 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | — | conf |
GamiFIN
|
| 2025 | — | conf |
MindTrek
|
| 2025 | — | conf |
UbiComp Companion
|
| 2025 | — | conf |
MindTrek
|
| 2025 | — | conf |
MindTrek
|
| 2025 | — | conf |
ECIS
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | — | conf |
ICSR+AI (1)
|
| 2025 | — | conf |
PACIS
|
| 2025 | J | jnl |
Virtual Real.
|
| 2025 | J | jnl |
Smart Learn. Environ.
|
| 2025 | — | conf |
CHI PLAY (Companion)
|
| 2025 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2025 | — | conf |
Web3D
|
| 2025 | — | conf |
CHI Extended Abstracts
|
| 2025 | — | conf |
UbiComp Companion
|
| 2025 | J | jnl |
Virtual Real.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | — | conf |
Exploring Roles and Purposes in More-than-Human Design through a Reflexive Design Studio Experiment.
MindTrek
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | — | conf |
Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot Interactions.
CHI PLAY (Companion)
|
| 2025 | — | conf |
MindTrek
|
| 2025 | B | conf |
VRST
|
| 2025 | A* | conf |
CHI
|
| 2025 | A* | conf |
CHI
|
| 2025 | — | conf |
CHI PLAY (Companion)
|
| 2025 | — | conf |
HICSS
|
| 2025 | — | conf |
HICSS
|
| 2025 | — | conf |
HICSS
|
| 2025 | — | conf |
HICSS
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | — | conf |
MindTrek
|
| 2025 | — | conf |
GamiFIN
|
| 2025 | — | ed. |
GamiFIN
|
| 2025 | — | conf |
MindTrek
|
| 2025 | — | conf |
MindTrek
|
| 2025 | — | conf |
CHI PLAY (Companion)
|
| 2025 | B | conf |
ICALT
|
| 2025 | J | jnl |
J. Comput. Assist. Learn.
|
| 2025 | — | conf |
GamiFIN
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | J | jnl |
Smart Learn. Environ.
|
| 2025 | J | jnl |
Internet Res.
|
| 2025 | — | conf |
XR (5)
|
| 2025 | A* | conf |
CHI
|
| 2025 | J | jnl |
Inf. Syst. Frontiers
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2025 | — | conf |
PACIS
|
| 2025 | C | conf |
IMX
|
| 2025 | C | conf |
IMX
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | J | jnl |
Internet Res.
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | C | conf |
ICIS
|
| 2024 | — | conf |
MindTrek
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Int. J. Inf. Manag.
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | ed. |
CHI PLAY (Companion)
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | A* | conf |
CHI
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
MindTrek
|
| 2024 | B | conf |
TEI
|
| 2024 | J | jnl |
ACM Trans. Comput. Educ.
|
| 2024 | A* | conf |
CHI
|
| 2024 | — | conf |
MindTrek
|
| 2024 | B | conf |
ICALT
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | J | jnl |
New Media Soc.
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
PACIS
|
| 2024 | J | jnl |
Smart Learn. Environ.
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
ECIS
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | — | conf |
PACIS
|
| 2024 | — | conf |
HICSS
|
| 2024 | B | conf |
ICALT
|
| 2024 | — | conf |
GamiFIN
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
ICSOB Companion
|
| 2024 | J | jnl |
Frontiers Virtual Real.
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
HCI (48)
|
| 2024 | J | jnl |
Int. J. Soc. Robotics
|
| 2024 | B | conf |
ICALT
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
HICSS
|
| 2024 | — | conf |
HICSS
|
| 2024 | J | jnl |
Inf. Manag.
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | J | jnl |
Int. J. Inf. Manag.
|
| 2024 | C | conf |
FIE
|
| 2024 | B | conf |
ICALT
|
| 2024 | — | conf |
GamiFIN
|
| 2024 | — | conf |
MindTrek
|
| 2024 | — | ed. |
GamiFIN
|
| 2024 | — | conf |
RFID-TA
|
| 2024 | C | conf |
IMX
|
| 2024 | — | conf |
GamiFIN
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | B | conf |
ICALT
|
| 2024 | B | conf |
ICALT
|
| 2024 | B | conf |
ICALT
|
| 2024 | C | conf |
FIE
|
| 2024 | B | conf |
ICALT
|
| 2024 | — | conf |
HICSS
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | J | jnl |
Virtual Real.
|
| 2024 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2024 | A* | conf |
CHI
|
| 2024 | — | conf |
ICSOB Companion
|
| 2024 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2024 | C | conf |
FIE
|
| 2024 | — | conf |
MindTrek
|
| 2024 | B | conf |
RO-MAN
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2024 | — | conf |
PACIS
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
MindTrek
|
| 2023 | B | conf |
ICALT
|
| 2023 | B | conf |
ICALT
|
| 2023 | C | conf |
FIE
|
| 2023 | — | conf |
AMCIS
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2023 | C | conf |
ISM
|
| 2023 | — | conf |
MindTrek
|
| 2023 | — | conf |
ACIS
|
| 2023 | — | conf |
AMCIS
|
| 2023 | A | conf |
Conference on Designing Interactive Systems
|
| 2023 | — | conf |
GamiFIN
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2023 | — | conf |
HICSS
|
| 2023 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2023 | — | conf |
AMCIS
|
| 2023 | J | jnl |
CoRR
|
| 2023 | B | conf |
ICALT
|
| 2023 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
Game-Based Approaches to Enhancing Public Understanding of Science: A Descriptive Literature Review.
HICSS
|
| 2023 | B | conf |
Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda.
ICALT
|
| 2023 | — | conf |
AMCIS
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
MindTrek
|
| 2023 | — | conf |
ACIS
|
| 2023 | C | conf |
DiGRA
|
| 2023 | — | conf |
MindTrek
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
GamiFIN
|
| 2023 | J | jnl |
Behav. Inf. Technol.
|
| 2023 | — | conf |
ECIS
|
| 2023 | — | conf |
ECIS
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2023 | A* | conf |
CHI
|
| 2023 | C | conf |
IMX
|
| 2023 | J | jnl |
Educ. Inf. Technol.
|
| 2023 | J | jnl |
Inf. Technol. People
|
| 2023 | A | conf |
Conference on Designing Interactive Systems
|
| 2023 | — | ed. |
GamiFIN
|
| 2023 | A* | conf |
CHI
|
| 2023 | — | conf |
GamiFIN
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
Educ. Inf. Technol.
|
| 2023 | J | jnl |
Comput. Hum. Behav.
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | A | conf |
Conference on Designing Interactive Systems (Companion Volume)
|
| 2023 | J | jnl |
Inf. Syst. Frontiers
|
| 2023 | — | conf |
AfriCHI
|
| 2023 | — | conf |
WHICEB (2)
|
| 2023 | B | conf |
ICALT
|
| 2023 | — | conf |
HICSS
|
| 2023 | C | conf |
FIE
|
| 2023 | J | jnl |
Internet Res.
|
| 2023 | A* | conf |
CHI
|
| 2023 | — | conf |
GamiFIN
|
| 2023 | C | conf |
DiGRA
|
| 2022 | — | conf |
HICSS
|
| 2022 | Misc | conf |
NordiCHI
|
| 2022 | A* | conf |
CHI
|
| 2022 | — | conf |
CHI Extended Abstracts
|
| 2022 | J | jnl |
Internet Res.
|
| 2022 | J | jnl |
Behav. Inf. Technol.
|
| 2022 | J | jnl |
IEEE Trans. Affect. Comput.
|
| 2022 | J | jnl |
IEEE Access
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | — | conf |
CHI Extended Abstracts
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | J | jnl |
Int. J. Game Based Learn.
|
| 2022 | J | jnl |
Int. J. Inf. Manag.
|
| 2022 | C | conf |
FDG
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | — | conf |
WHICEB
|
| 2022 | — | conf |
HICSS
|
| 2022 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2022 | — | conf |
HICSS
|
| 2022 | — | conf |
HICSS
|
| 2022 | — | conf |
HICSS
|
| 2022 | — | conf |
HICSS
|
| 2022 | — | conf |
HICSS
|
| 2022 | J | jnl |
Reliab. Eng. Syst. Saf.
|
| 2022 | — | ed. |
GamiFIN
|
| 2022 | — | conf |
MindTrek
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | — | conf |
PACIS
|
| 2022 | — | conf |
MindTrek
|
| 2022 | J | jnl |
Internet Res.
|
| 2022 | — | conf |
MindTrek
|
| 2022 | — | conf |
HICSS
|
| 2022 | J | jnl |
Smart Learn. Environ.
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | J | jnl |
Behav. Inf. Technol.
|
| 2022 | C | conf |
FDG
|
| 2022 | — | conf |
GamiFIN
|
| 2022 | J | jnl |
Int. J. Inf. Manag.
|
| 2021 | J | jnl |
ACM Trans. Soc. Comput.
|
| 2021 | J | jnl |
Convergence between the real and the augmented: Experiences and perceptions in location-based games.
Telematics Informatics
|
| 2021 | B | conf |
TEI
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | J | jnl |
CoRR
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | J | jnl |
CoRR
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
MindTrek
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | B | conf |
ICALT
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | — | conf |
RFID-TA
|
| 2021 | J | jnl |
Interact. Comput.
|
| 2021 | — | conf |
MindTrek
|
| 2021 | J | jnl |
Smart Learn. Environ.
|
| 2021 | — | ed. |
GamiFIN
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | J | jnl |
Electron. Commer. Res. Appl.
|
| 2021 | — | conf |
HICSS
|
| 2021 | — | conf |
HICSS
|
| 2021 | J | jnl |
User Model. User Adapt. Interact.
|
| 2021 | — | conf |
CHI Extended Abstracts
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
New Media Soc.
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | J | jnl |
Int. J. Inf. Manag.
|
| 2020 | J | jnl |
Comput. Hum. Behav.
|
| 2020 | — | conf |
Mindtrek
|
| 2020 | J | jnl |
User Model. User Adapt. Interact.
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | — | conf |
HICSS
|
| 2020 | — | conf |
HICSS
|
| 2020 | J | jnl |
Gov. Inf. Q.
|
| 2020 | — | conf |
GamiFIN
|
| 2020 | — | conf |
HICSS
|
| 2020 | J | jnl |
Ind. Manag. Data Syst.
|
| 2020 | J | jnl |
Univers. Access Inf. Soc.
|
| 2020 | — | conf |
GamiFIN
|
| 2020 | — | conf |
HICSS
|
| 2020 | — | conf |
HICSS
|
| 2020 | — | conf |
GamiFIN
|
| 2020 | — | ed. |
GamiFIN
|
| 2020 | — | conf |
Mindtrek
|
| 2020 | C | conf |
ArtsIT
|
| 2020 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2020 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2020 | — | conf |
GamiFIN
|
| 2020 | J | jnl |
Ind. Manag. Data Syst.
|
| 2020 | A | conf |
Conference on Designing Interactive Systems
|
| 2020 | — | conf |
GamiFIN
|
| 2020 | — | conf |
HICSS
|
| 2019 | J | jnl |
CoRR
|
| 2019 | J | jnl |
Internet Res.
|
| 2019 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2019 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2019 | J | jnl |
Int. J. Inf. Manag.
|
| 2019 | — | conf |
AMCIS
|
| 2019 | — | conf |
HICSS
|
| 2019 | J | jnl |
CoRR
|
| 2019 | J | jnl |
User Model. User Adapt. Interact.
|
| 2019 | — | conf |
HICSS
|
| 2019 | — | conf |
HICSS
|
| 2019 | — | conf |
GamiFIN
|
| 2019 | — | conf |
HICSS
|
| 2019 | J | jnl |
Int. J. Inf. Manag.
|
| 2019 | — | conf |
AMCIS
|
| 2019 | — | conf |
HICSS
|
| 2019 | — | conf |
HICSS
|
| 2019 | J | jnl |
Is it a tool or a toy? How user's conception of a system's purpose affects their experience and use.
Int. J. Inf. Manag.
|
| 2019 | — | conf |
HICSS
|
| 2019 | — | ed. |
GamiFIN
|
| 2019 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2019 | — | conf |
GamiFIN
|
| 2019 | — | conf |
HICSS
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2019 | J | jnl |
Int. J. Inf. Manag.
|
| 2019 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2019 | — | conf |
AMCIS
|
| 2019 | — | conf |
AMCIS
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2019 | J | jnl |
New Media Soc.
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
HICSS
|
| 2018 | J | jnl |
User Model. User Adapt. Interact.
|
| 2018 | J | jnl |
Inf. Softw. Technol.
|
| 2018 | — | conf |
HICSS
|
| 2018 | — | conf |
HICSS
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | — | conf |
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
SMSociety
|
| 2018 | — | ed. |
GamiFIN
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | — | conf |
HICSS
|
| 2018 | — | ch. |
Encyclopedia of Social Network Analysis and Mining. 2nd Ed.
|
| 2017 | J | jnl |
Electron. Mark.
|
| 2017 | B | conf |
CogSci
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2017 | — | conf |
HICSS
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | — | conf |
HICSS
|
| 2017 | — | conf |
HICSS
|
| 2017 | — | conf |
HICSS
|
| 2017 | J | jnl |
CoRR
|
| 2017 | — | conf |
HICSS
|
| 2017 | J | jnl |
Int. J. Inf. Manag.
|
| 2017 | J | jnl |
Internet Res.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Int. J. Inf. Manag.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Behav. Inf. Technol.
|
| 2016 | J | jnl |
CoRR
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | — | conf |
DiGRA/FDG
|
| 2016 | — | conf |
ASIST
|
| 2016 | — | conf |
FGE@CHI PLAY
|
| 2016 | — | conf |
CHI PLAY (Companion)
|
| 2016 | — | conf |
HICSS
|
| 2016 | — | conf |
HICSS
|
| 2016 | — | ed. |
FGE@CHI PLAY
|
| 2016 | J | jnl |
J. Assoc. Inf. Sci. Technol.
|
| 2016 | — | conf |
HICSS
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
J. Documentation
|
| 2015 | — | conf |
HICSS
|
| 2015 | — | conf |
HICSS
|
| 2015 | J | jnl |
Int. J. Inf. Manag.
|
| 2015 | J | jnl |
Int. J. Inf. Manag.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | B | conf |
PERSUASIVE
|
| 2014 | — | conf |
HICSS
|
| 2014 | — | conf |
Nordic DiGRA
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Trans. Digit. Games Res. Assoc.
|
| 2014 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2013 | — | conf |
ECIS
|
| 2013 | J | jnl |
Electron. Commer. Res. Appl.
|
| 2012 | — | conf |
MindTrek
|
| 2012 | — | conf |
Nordic DiGRA
|
| 2011 | — | conf |
DiGRA Conference
|