| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
CoRR
|
| 2024 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2024 | J | jnl |
Multimodal Technol. Interact.
|
| 2023 | — | conf |
MIE
|
| 2022 | — | conf |
HICSS
|
| 2021 | J | jnl |
Comput. Games J.
|
| 2021 | — | conf |
CompSysTech
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2018 | J | jnl |
Int. J. Medical Informatics
|
| 2018 | J | jnl |
User Model. User Adapt. Interact.
|
| 2017 | J | jnl |
Int. J. E Health Medical Commun.
|
| 2017 | — | conf |
GamiFIN
|
| 2017 | — | conf |
MindTrek
|
| 2017 | B | conf |
Creativity & Cognition
|
| 2017 | J | jnl |
Int. J. Serious Games
|
| 2017 | J | jnl |
EAI Endorsed Trans. Serious Games
|
| 2017 | — | conf |
GamiFIN
|
| 2017 | — | conf |
DDGD@MindTrek
|
| 2017 | — | conf |
CHI PLAY (Companion)
|
| 2017 | — | conf |
GamiFIN
|
| 2016 | — | conf |
WIS
|
| 2016 | J | jnl |
Int. J. Netw. Virtual Organisations
|
| 2015 | J | jnl |
J. Multimodal User Interfaces
|
| 2015 | — | conf |
CogInfoCom
|
| 2015 | — | conf |
SPLST
|
| 2015 | J | jnl |
EAI Endorsed Trans. Serious Games
|
| 2015 | J | jnl |
EAI Endorsed Trans. Serious Games
|
| 2015 | — | conf |
INTETAIN
|
| 2015 | C | conf |
ICEC
|
| 2015 | — | conf |
CogInfoCom
|
| 2014 | — | conf |
WIS
|
| 2014 | — | conf |
VS-GAMES
|
| 2014 | — | conf |
VS-GAMES
|
| 2014 | J | jnl |
Int. J. Virtual Communities Soc. Netw.
|
| 2014 | — | conf |
WIS
|
| 2014 | — | conf |
IoT360 (1)
|
| 2011 | — | conf |
SimuTools
|
| 2008 | J | jnl |
Int. J. Comput. Games Technol.
|
| 2007 | — | conf |
GAMEON
|
| 2005 | J | jnl |
Comput. Networks
|
| 2004 | — | conf |
Computers and Games
|
| 2004 | — | conf |
NETGAMES
|
| 2003 | J | jnl |
Int. J. Intell. Games Simul.
|
| 2002 | J | jnl |
Electron. Libr.
|