| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
UbiComp Companion
|
| 2025 | — | conf |
MindTrek
|
| 2025 | J | jnl |
Behav. Inf. Technol.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | J | jnl |
Comput. Hum. Behav.
|
| 2024 | — | conf |
MindTrek
|
| 2024 | J | jnl |
New Media Soc.
|
| 2024 | — | conf |
HICSS
|
| 2023 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2023 | — | conf |
HICSS
|
| 2023 | — | conf |
HICSS
|
| 2023 | J | jnl |
Internet Res.
|
| 2022 | J | jnl |
Behav. Inf. Technol.
|
| 2022 | C | conf |
FDG
|
| 2022 | — | conf |
GamiFIN
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | — | conf |
GamiFIN
|
| 2021 | J | jnl |
New Media Soc.
|
| 2020 | J | jnl |
Internet Res.
|
| 2020 | J | jnl |
Internet Res.
|
| 2019 | — | conf |
GamiFIN
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2019 | J | jnl |
New Media Soc.
|
| 2018 | — | conf |
GamiFIN
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | — | conf |
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
SMSociety
|
| 2018 | — | conf |
MindTrek
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|