| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | — | conf |
AIxVR
|
| 2026 | A* | conf |
VR
|
| 2026 | J | jnl |
CoRR
|
| 2026 | — | conf |
SIGCSE (2)
|
| 2026 | — | conf |
AIxVR
|
| 2026 | — | conf |
AIxVR
|
| 2025 | A* | conf |
ISMAR
|
| 2025 | — | conf |
VR Workshops
|
| 2025 | — | conf |
ISMAR-Adjunct
|
| 2025 | — | conf |
VR Workshops
|
| 2025 | B | conf |
VRST
|
| 2025 | — | conf |
ISMAR-Adjunct
|
| 2025 | J | jnl |
CoRR
|
| 2025 | B | conf |
VRST
|
| 2024 | — | conf |
NLPIR
|
| 2024 | A* | conf |
CHI
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | A* | conf |
ISMAR
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | A* | conf |
ISMAR
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | A* | conf |
VR
|
| 2023 | A* | conf |
VR
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
Frontiers Virtual Real.
|
| 2023 | A | conf |
ASSETS
|
| 2023 | — | conf |
SeGAH
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | A* | conf |
VR
|
| 2022 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2022 | A* | conf |
VR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | A* | conf |
ISMAR
|
| 2022 | J | jnl |
CoRR
|
| 2022 | — | conf |
VISIGRAPP (5: VISAPP)
|
| 2022 | B | conf |
ICPR
|
| 2022 | B | conf |
VRST
|
| 2022 | J | jnl |
CoRR
|
| 2022 | — | conf |
CVPR Workshops
|
| 2022 | A* | conf |
ISMAR
|
| 2022 | — | conf |
SeGAH
|
| 2022 | J | jnl |
CoRR
|
| 2022 | A* | conf |
VR
|
| 2021 | — | conf |
VR Workshops
|
| 2021 | A* | conf |
ISMAR
|
| 2021 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2021 | J | jnl |
CoRR
|
| 2020 | A* | conf |
ISMAR
|
| 2020 | — | conf |
VR Workshops
|
| 2020 | — | conf |
VR Workshops
|
| 2020 | J | jnl |
Frontiers Virtual Real.
|
| 2020 | B | conf |
ICTAI
|
| 2019 | — | conf |
VS-GAMES
|
| 2019 | B | conf |
SMC
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | B | conf |
VRST
|
| 2019 | — | conf |
IGSC
|
| 2019 | — | conf |
ICAT-EGVE
|
| 2019 | B | conf |
SMC
|
| 2019 | — | conf |
VS-GAMES
|
| 2019 | — | conf |
VS-GAMES
|
| 2019 | — | conf |
ICAT-EGVE
|
| 2018 | B | conf |
VRST
|
| 2018 | A* | conf |
VR
|
| 2018 | A* | conf |
VR
|
| 2018 | B | conf |
VRST
|
| 2018 | A* | conf |
VR
|
| 2018 | J | jnl |
Appl. Clin. Inform.
|
| 2018 | A* | conf |
VR
|
| 2017 | — | conf |
3DUI
|
| 2017 | — | conf |
VS-GAMES
|
| 2017 | B | conf |
VRST
|
| 2017 | A* | conf |
VR
|
| 2017 | — | conf |
KELVAR@VR
|
| 2016 | — | conf |
3DUI
|
| 2016 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2016 | B | conf |
VRST
|
| 2016 | — | conf |
3DUI
|
| 2016 | A* | conf |
VR
|
| 2015 | A* | conf |
VR
|
| 2015 | A* | conf |
VR
|
| 2015 | Misc | conf |
CHI PLAY
|
| 2015 | — | conf |
HCI (9)
|
| 2015 | A | conf |
ASSETS
|
| 2015 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2015 | A* | conf |
VR
|
| 2015 | A* | conf |
VR
|
| 2014 | A* | conf |
VR
|
| 2014 | — | conf |
3DUI
|
| 2014 | — | conf |
ICAT-EGVE
|
| 2014 | A | conf |
ASSETS
|
| 2014 | — | conf |
MMVR
|
| 2013 | — | conf |
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality.
EGVE/EuroVR
|
| 2013 | A* | conf |
ISMAR
|
| 2013 | — | conf |
VS-GAMES
|
| 2013 | J | jnl |
Virtual Real.
|
| 2013 | — | conf |
VS-GAMES
|
| 2013 | — | conf |
3DUI
|
| 2013 | A* | conf |
VR
|
| 2013 | B | conf |
VRST
|
| 2013 | — | conf |
Virtual Realities
|
| 2012 | A* | conf |
VR
|
| 2011 | A | conf |
ICPC
|
| 2011 | A* | conf |
ISMAR
|
| 2010 | J | jnl |
ACM Trans. Model. Comput. Simul.
|
| 2009 | A* | conf |
ISMAR
|
| 2009 | J | jnl |
Comput. Graph.
|
| 2008 | A* | conf |
VR
|
| 2008 | A* | conf |
ISMAR
|
| 2008 | — | conf |
3DUI
|
| 2006 | B | conf |
VRST
|
| 2005 | A* | conf |
ISMAR
|