| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
CoRR
|
| 2026 | J | jnl |
CoRR
|
| 2025 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | J | jnl |
Multim. Tools Appl.
|
| 2025 | A* | conf |
SIGGRAPH Asia
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | J | jnl |
Inf.
|
| 2024 | J | jnl |
IEEE Trans. Circuits Syst. Video Technol.
|
| 2024 | — | conf |
ECCV (6)
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Vis. Comput.
|
| 2024 | — | conf |
BIBM
|
| 2024 | J | jnl |
Axioms
|
| 2024 | J | jnl |
Comput. Graph. Forum
|
| 2024 | A* | conf |
NeurIPS
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Comput. Vis. Media
|
| 2024 | — | conf |
VRCAI
|
| 2023 | A* | conf |
SIGGRAPH Asia
|
| 2023 | J | jnl |
Comput. Graph.
|
| 2023 | J | jnl |
Comput. Graph.
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid-elastic coupling.
Comput. Animat. Virtual Worlds
|
| 2023 | C | conf |
IV
|
| 2023 | — | conf |
JCSG
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | — | conf |
PG (Short Papers, Posters, and Work-in-Progress Papers)
|
| 2022 | J | jnl |
Comput. Graph. Forum
|
| 2022 | — | conf |
EVA
|
| 2022 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Int. J. Comput. Assist. Radiol. Surg.
|
| 2021 | — | conf |
MICCAI (4)
|
| 2021 | J | jnl |
CoRR
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | C | conf |
CGI
|
| 2021 | J | jnl |
J. Comput. Sci.
|
| 2020 | — | conf |
ICPR Workshops (2)
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
Comput. Graph. Forum
|
| 2020 | J | jnl |
Trans. Comput. Sci.
|
| 2020 | — | conf |
ICCS (5)
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
Pattern Recognit.
|
| 2020 | A* | conf |
NeurIPS
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
MICCAI (3)
|
| 2020 | J | jnl |
CoRR
|
| 2020 | A* | conf |
CVPR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | ed. |
Trans. Comput. Sci.
|
| 2019 | J | jnl |
Multim. Tools Appl.
|
| 2019 | J | jnl |
Vis. Comput.
|
| 2019 | C | ed. |
CGI
|
| 2019 | C | conf |
CGI
|
| 2019 | — | conf |
SKIMA
|
| 2018 | — | conf |
Edutainment
|
| 2018 | J | jnl |
Virtual Real.
|
| 2018 | J | jnl |
Vis. Comput.
|
| 2018 | — | conf |
VRCAI
|
| 2018 | — | conf |
CVMP
|
| 2018 | J | jnl |
Int. J. Pattern Recognit. Artif. Intell.
|
| 2018 | J | jnl |
Comput. Biol. Medicine
|
| 2018 | J | jnl |
Virtual Real.
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2018 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | J | jnl |
EURASIP J. Image Video Process.
|
| 2017 | J | jnl |
ACM Trans. Graph.
|
| 2017 | — | conf |
AniNex
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | — | conf |
CYBCONF
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | J | jnl |
J. Comput. Methods Sci. Eng.
|
| 2017 | — | conf |
AniNex
|
| 2017 | — | ed. |
AniNex
|
| 2017 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2017 | C | conf |
CGI
|
| 2017 | — | conf |
AniNex
|
| 2017 | — | conf |
AniNex
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | J | jnl |
Multim. Tools Appl.
|
| 2017 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2017 | — | conf |
AniNex
|
| 2016 | J | jnl |
Comput. Graph. Forum
|
| 2016 | J | jnl |
J. Comput. Sci. Technol.
|
| 2016 | J | jnl |
Int. J. Inf. Manag.
|
| 2016 | — | conf |
VS-GAMES
|
| 2016 | J | jnl |
Behav. Inf. Technol.
|
| 2016 | — | conf |
VS-GAMES
|
| 2016 | — | conf |
VRCAI
|
| 2016 | — | conf |
Symposium on Computer Animation
|
| 2015 | J | jnl |
Vis. Comput.
|
| 2015 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2015 | — | conf |
VRCAI
|
| 2015 | J | jnl |
ACM Trans. Graph.
|
| 2015 | J | jnl |
Comput. Vis. Media
|
| 2015 | C | conf |
IV
|
| 2015 | — | conf |
VS-GAMES
|
| 2015 | J | jnl |
J. Comput. Sci. Technol.
|
| 2014 | J | jnl |
Comput. Graph.
|
| 2014 | J | jnl |
Comput. Graph. Forum
|
| 2014 | J | jnl |
Int. J. Serious Games
|
| 2013 | — | conf |
GALA
|
| 2013 | J | jnl |
Vis. Comput.
|
| 2013 | C | conf |
EvoMUSART
|
| 2012 | J | jnl |
Vis. Comput.
|
| 2012 | J | jnl |
Comput. Graph. Forum
|
| 2011 | J | jnl |
Vis. Comput.
|
| 2011 | — | conf |
SCC
|
| 2011 | J | jnl |
Comput. Aided Des.
|
| 2009 | J | jnl |
Int. J. Image Graph.
|
| 2009 | — | conf |
VS-GAMES
|
| 2009 | J | jnl |
Digit. Creativity
|
| 2009 | — | conf |
3DPH
|
| 2009 | J | jnl |
Vis. Comput.
|
| 2007 | J | jnl |
Comput. Sci. Eng.
|
| 2007 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2007 | J | jnl |
Vis. Comput.
|
| 2006 | — | — |
|
| 2005 | — | conf |
CAD/Graphics
|
| 2004 | — | conf |
TPCG
|
| 2004 | J | jnl |
Comput. Animat. Virtual Worlds
|