| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2021 | J | jnl |
J. Media Psychol. Theor. Methods Appl.
|
| 2018 | J | jnl |
Int. J. Serious Games
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2013 | J | jnl |
New Media Soc.
|
| 2013 | J | jnl |
Comput. Hum. Behav.
|
| 2010 | J | jnl |
New Media Soc.
|
| 2010 | J | jnl |
Comput. Hum. Behav.
|
| 2010 | — | conf |
Fun and Games
|
| 2008 | J | jnl |
New Media Soc.
|
| 2007 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2005 | J | jnl |
New Media Soc.
|