| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Knowl. Inf. Syst.
|
| 2026 | J | jnl |
Concurr. Comput. Pract. Exp.
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | J | jnl |
Discov. Comput.
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | J | jnl |
Discov. Comput.
|
| 2024 | J | jnl |
Comput. Graph.
|
| 2024 | J | jnl |
Image Vis. Comput.
|
| 2024 | J | jnl |
An advanced actor critic deep reinforcement learning technique for gamification of WiFi environment.
Wirel. Networks
|
| 2024 | J | jnl |
Multim. Tools Appl.
|
| 2023 | J | jnl |
Symmetry
|
| 2023 | — | conf |
ICCCNT
|
| 2023 | J | jnl |
Symmetry
|
| 2022 | J | jnl |
Knowl. Inf. Syst.
|
| 2022 | J | jnl |
Comput. Graph.
|
| 2022 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Symmetry
|
| 2021 | J | jnl |
Symmetry
|
| 2021 | — | conf |
ACLING
|
| 2019 | J | jnl |
Comput.
|
| 2018 | J | jnl |
Int. J. Parallel Program.
|