| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2021 | J | jnl |
Multim. Tools Appl.
|
| 2021 | J | jnl |
Comput. Educ.
|
| 2018 | J | jnl |
Qual. User Exp.
|
| 2018 | — | conf |
HCI (15)
|
| 2017 | J | jnl |
IEEE J. Sel. Top. Signal Process.
|
| 2017 | J | jnl |
Comput. Educ.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Comput. Educ.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2015 | J | jnl |
J. Comput. Mediat. Commun.
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | B | conf |
QoMEX
|
| 2014 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2014 | J | jnl |
Inf. Sci.
|
| 2014 | J | jnl |
Int. J. Serious Games
|
| 2014 | J | jnl |
AI Soc.
|
| 2013 | J | jnl |
Comput. Educ.
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|
| 2013 | — | conf |
DiGRA Conference
|
| 2013 | — | conf |
PervasiveHealth
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|
| 2013 | J | jnl |
Int. J. Arts Technol.
|
| 2013 | B | conf |
QoMEX
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2011 | — | conf |
DiGRA Conference
|
| 2011 | — | conf |
DiGRA Conference
|
| 2011 | — | conf |
DiGRA Conference
|
| 2010 | — | conf |
Fun and Games
|
| 2010 | — | conf |
Fun and Games
|
| 2008 | — | conf |
DIMEA
|
| 2003 | J | jnl |
Game Stud.
|