| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
JCSG
|
| 2025 | — | conf |
JCSG
|
| 2025 | — | ed. |
JCSG
|
| 2024 | A* | conf |
VR
|
| 2024 | — | conf |
VR Workshops
|
| 2024 | — | conf |
JCSG
|
| 2024 | — | conf |
iLRN (1)
|
| 2024 | — | conf |
iLRN (1)
|
| 2023 | — | conf |
JCSG
|
| 2022 | — | conf |
JCSG
|
| 2021 | J | jnl |
Comput. Educ.
|
| 2021 | — | conf |
HCI (28)
|
| 2018 | — | conf |
JCSG
|
| 2018 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2018 | J | jnl |
Comput. Educ.
|
| 2018 | J | jnl |
Inf. Vis.
|
| 2016 | J | jnl |
J. Comput. Assist. Learn.
|
| 2016 | — | conf |
ICLS
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Learning from multiple representations: An examination of fixation patterns in a science simulation.
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2012 | — | conf |
Edutainment
|
| 2011 | J | jnl |
Comput. Educ.
|
| 2010 | J | jnl |
Comput. Hum. Behav.
|
| 2009 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2009 | J | jnl |
J. Comput. High. Educ.
|
| 2008 | — | conf |
ICLS (3)
|
| 2008 | J | jnl |
Comput. Hum. Behav.
|
| 2003 | J | jnl |
Comput. Hum. Behav.
|
| 2002 | C | conf |
ICCE
|
| 1995 | — | — |