| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2024 | J | jnl |
IEEE Trans. Learn. Technol.
|
| 2023 | J | jnl |
Comput. Educ. X Real.
|
| 2023 | J | jnl |
Comput. Educ. X Real.
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | J | jnl |
Comput. Educ. X Real.
|
| 2022 | C | conf |
iLRN
|
| 2022 | C | conf |
iLRN
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2021 | — | conf |
CHI Extended Abstracts
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2020 | — | conf |
Relationships Between Body Postures and Collaborative Learning States in an Augmented Reality Study.
AIED (2)
|
| 2020 | — | conf |
ICLS
|
| 2020 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2020 | J | jnl |
Int. J. Comput. Support. Collab. Learn.
|
| 2020 | J | jnl |
CoRR
|
| 2019 | — | conf |
CSCL
|
| 2019 | Misc | conf |
IDC
|
| 2019 | — | conf |
CSCL
|
| 2019 | — | conf |
Impacts of Augmented Reality on Collaborative Physics Learning, Leadership, and Knowledge Imbalance.
CSCL
|
| 2019 | B | conf |
EDM
|
| 2019 | A* | conf |
CHI
|
| 2019 | — | conf |
ISMAR Adjunct
|
| 2017 | Misc | conf |
IDC
|
| 2017 | — | conf |
KELVAR@VR
|
| 2017 | — | — |
|
| 2017 | — | conf |
KELVAR@VR
|
| 2016 | Misc | conf |
IDC
|
| 2016 | Misc | conf |
IDC
|
| 2016 | A* | conf |
VR
|
| 2016 | — | conf |
ISMAR Adjunct
|
| 2015 | Misc | conf |
IDC
|
| 2014 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2013 | J | jnl |
Comput. Educ.
|
| 2013 | Misc | conf |
IDC
|
| 2012 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2012 | A* | conf |
ISMAR
|
| 2012 | A* | conf |
Why should my students use AR? A comparative review of the educational impacts of augmented-reality.
ISMAR
|
| 2011 | — | conf |
DiGRA Conference
|
| 2011 | Misc | conf |
IDC
|
| 2011 | — | conf |
ISMAR-AMH
|
| 2009 | Misc | conf |
IDC
|
| 2008 | — | conf |
Advances in Computer Entertainment Technology
|
| 2007 | — | conf |
SWWS
|