| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2023 | — | conf |
HCI (15)
|
| 2021 | B | conf |
HAI
|
| 2020 | J | jnl |
Adv. Robotics
|
| 2020 | A | conf |
IROS
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2019 | B | conf |
HAI
|
| 2019 | Misc | conf |
OZCHI
|
| 2018 | B | conf |
HAI
|
| 2018 | B | conf |
HAI
|
| 2017 | B | conf |
HAI
|
| 2016 | C | conf |
ACE
|
| 2016 | C | conf |
ACE
|
| 2016 | C | ed. |
ACE
|
| 2015 | — | conf |
HCI (1)
|
| 2014 | — | conf |
HCI (13)
|
| 2014 | B | conf |
HAI
|
| 2014 | C | conf |
Advances in Computer Entertainment
|
| 2013 | — | conf |
IIAI-AAI
|
| 2013 | — | conf |
Ghost-hunting: a cursor-based pointing technique with picture guide indication of the shortest path.
IUI Companion
|
| 2013 | C | conf |
Advances in Computer Entertainment
|
| 2013 | — | conf |
HCI (10)
|
| 2013 | — | conf |
IIAI-AAI
|
| 2013 | — | conf |
GCCE
|
| 2012 | C | conf |
Advances in Computer Entertainment
|
| 2011 | B | conf |
COMPSAC
|
| 2011 | — | conf |
HCI (2)
|
| 2009 | — | conf |
HCI (11)
|
| 2009 | — | conf |
HCI (9)
|
| 2007 | — | conf |
HCI (4)
|
| 2007 | — | conf |
Advances in Computer Entertainment Technology
|
| 2007 | — | conf |
HCI (9)
|
| 2007 | — | conf |
HCI (9)
|
| 2006 | — | conf |
Advances in Computer Entertainment Technology
|
| 2005 | — | conf |
Advances in Computer Entertainment Technology
|
| 2004 | — | conf |
Advances in Computer Entertainment Technology
|