| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Virtual Real.
|
| 2020 | J | jnl |
IEEE Trans. Robotics
|
| 2019 | J | jnl |
CoRR
|
| 2017 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2014 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2014 | A* | conf |
ISMAR
|
| 2014 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2013 | A* | conf |
VR
|
| 2012 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2012 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2011 | A* | conf |
ISMAR
|
| 2009 | J | jnl |
Adv. Eng. Softw.
|
| 2008 | — | conf |
CEIG
|
| 2007 | A* | conf |
VR
|
| 2004 | — | conf |
SIGGRAPH Posters
|