| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
CoRR
|
| 2024 | — | conf |
ICEEL
|
| 2013 | — | conf |
Culture and Computing
|
| 2011 | — | conf |
SLaTE
|
| 2006 | — | conf |
Advances in Computer Entertainment Technology
|
| 2004 | B | conf |
IJCNLP
|
| 2004 | — | conf |
CHI Extended Abstracts
|
| 2003 | J | jnl |
Auton. Agents Multi Agent Syst.
|
| 2002 | — | ed. |
Computers and Games
|
| 2002 | — | conf |
IWEC
|
| 2001 | J | jnl |
Theor. Comput. Sci.
|
| 2001 | B | conf |
INTERACT
|
| 2001 | C | conf |
RoboCup
|
| 2000 | C | conf |
RoboCup
|
| 2000 | — | conf |
AAAI/IAAI
|
| 2000 | A* | conf |
ACL
|
| 2000 | — | conf |
Computers and Games
|
| 2000 | C | conf |
RoboCup
|
| 2000 | J | jnl |
AI Mag.
|
| 1999 | C | conf |
RoboCup
|
| 1998 | C | conf |
RoboCup
|
| 1998 | — | conf |
AAAI/IAAI
|
| 1998 | — | conf |
Virtual Worlds
|
| 1998 | — | conf |
ICMAS
|
| 1998 | — | conf |
Computers and Games
|
| 1998 | J | jnl |
ICCA J.
|
| 1998 | — | book |
Search and planning under incomplete information - a study using bridge card play.
|
| 1998 | J | jnl |
Artif. Intell.
|
| 1998 | J | jnl |
ICCA J.
|
| 1998 | J | jnl |
Appl. Artif. Intell.
|
| 1997 | C | conf |
RoboCup
|
| 1997 | J | jnl |
Evol. Comput.
|
| 1992 | A | conf |
ECAI
|