| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
CoRR
|
| 2026 | J | jnl |
CoRR
|
| 2026 | J | jnl |
CoRR
|
| 2026 | A* | conf |
AAAI
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
IEEE Trans. Multim.
|
| 2024 | J | jnl |
Signal Image Video Process.
|
| 2022 | C | conf |
CSCWD
|
| 2022 | J | jnl |
Remote. Sens.
|
| 2022 | J | jnl |
Remote. Sens.
|
| 2022 | J | jnl |
Axioms
|
| 2021 | — | conf |
BDET
|
| 2021 | — | conf |
AIVR
|
| 2021 | — | conf |
Design and Implementation of "Winning Luding Bridge" Immersion FPS Game Based on Unity3D Technology.
AIVR
|
| 2021 | — | conf |
AIVR
|
| 2021 | J | jnl |
ISPRS Int. J. Geo Inf.
|
| 2020 | J | jnl |
Simul.
|
| 2020 | J | jnl |
ISPRS Int. J. Geo Inf.
|
| 2020 | — | conf |
ICPCSEE (2)
|
| 2019 | J | jnl |
Remote. Sens.
|
| 2019 | — | conf |
SmartIoT
|
| 2018 | J | jnl |
A Deep Convolution Neural Network Method for Land Cover Mapping: A Case Study of Qinhuangdao, China.
Remote. Sens.
|
| 2016 | J | jnl |
Remote. Sens.
|
| 2014 | J | jnl |
Remote. Sens.
|
| 2008 | — | conf |
IGARSS (4)
|
| 2004 | C | conf |
IGARSS
|