| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2023 | J | jnl |
Comput. Electr. Eng.
|
| 2023 | J | jnl |
Virtual Real. Intell. Hardw.
|
| 2023 | J | jnl |
Comput. Graph.
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
Soft Comput.
|
| 2022 | J | jnl |
Inf. Sci.
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
Neural Networks
|
| 2022 | J | jnl |
Comput. Graph. Forum
|
| 2022 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2022 | J | jnl |
Comput. Electr. Eng.
|
| 2021 | — | conf |
MedSeq2Seq: A Medical Knowledge Enriched Sequence to Sequence Learning Model for COVID-19 Diagnosis.
BIBM
|
| 2021 | C | conf |
CGI
|
| 2020 | J | jnl |
J. Comput. Sci. Technol.
|
| 2020 | — | conf |
ICNCC
|
| 2020 | J | jnl |
J. Inf. Sci. Eng.
|
| 2020 | C | conf |
ICEC
|
| 2020 | J | jnl |
Int. J. Perform. Eng.
|
| 2020 | J | jnl |
IEEE Access
|
| 2019 | — | conf |
ICNCC
|
| 2019 | — | conf |
ICNCC
|
| 2018 | — | conf |
VRCAI
|
| 2018 | J | jnl |
Virtual Real.
|
| 2018 | J | jnl |
IEEE Access
|
| 2017 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | — | conf |
AniNex
|
| 2016 | J | jnl |
Int. J. Inf. Manag.
|
| 2016 | — | conf |
VS-GAMES
|
| 2016 | — | conf |
VRCAI
|
| 2015 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2015 | — | conf |
VRCAI
|
| 2015 | — | conf |
VS-GAMES
|
| 2011 | — | conf |
ICFCE
|
| 2011 | — | conf |
ICAIC (1)
|
| 2010 | — | conf |
AICI (2)
|