| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
BMC Medical Informatics Decis. Mak.
|
| 2025 | B | conf |
ICMI
|
| 2025 | J | jnl |
J. Imaging Inform. Medicine
|
| 2023 | — | conf |
ICMI Companion
|
| 2023 | B | conf |
ICMI
|
| 2022 | J | jnl |
Frontiers Virtual Real.
|
| 2021 | B | conf |
ACII
|
| 2021 | J | jnl |
IEEE Trans. Games
|
| 2021 | — | conf |
ACII (Workshops and Demos)
|
| 2021 | B | conf |
ACII
|
| 2021 | J | jnl |
IEEE Trans. Affect. Comput.
|
| 2021 | — | conf |
PerCom Workshops
|
| 2020 | J | jnl |
Comput. Hum. Behav.
|
| 2020 | — | conf |
HCI (2)
|
| 2020 | — | conf |
HCI (16)
|
| 2019 | B | conf |
ACII
|
| 2019 | — | conf |
ACII Workshops
|
| 2018 | J | jnl |
ACM Trans. Multim. Comput. Commun. Appl.
|
| 2018 | — | conf |
AVEC@MM
|
| 2017 | J | jnl |
Frontiers ICT
|
| 2017 | J | jnl |
IEEE Trans. Affect. Comput.
|
| 2017 | B | conf |
Multiple users' emotion recognition: Improving performance by joint modeling of affective reactions.
ACII
|
| 2017 | B | conf |
ACII
|
| 2017 | J | jnl |
Frontiers ICT
|
| 2016 | A* | conf |
ACM Multimedia
|
| 2015 | J | jnl |
Interact. Comput.
|
| 2015 | — | conf |
INTERPERSONAL@ICMI
|
| 2015 | B | conf |
QoMEX
|
| 2015 | B | conf |
ICMI
|
| 2013 | B | conf |
ACII
|
| 2013 | — | conf |
CSCL (1)
|
| 2013 | — | ch. |
Social Media Retrieval
|
| 2013 | B | conf |
ACII
|
| 2012 | B | conf |
ICMI
|
| 2012 | J | jnl |
Interact. Comput.
|
| 2011 | J | jnl |
IEEE Trans. Syst. Man Cybern. Part A
|
| 2010 | — | conf |
Nordic DiGRA
|
| 2009 | B | conf |
ACII
|
| 2009 | J | jnl |
Int. J. Semantic Comput.
|
| 2009 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2009 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2008 | C | conf |
ISM
|
| 2008 | — | conf |
MS
|
| 2008 | — | conf |
MindTrek
|
| 2007 | — | conf |
EUSIPCO
|
| 2007 | B | conf |
SMC
|
| 2006 | — | conf |
MRCS
|
| 2006 | Misc | conf |
AIAI
|