| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
ECSEE
|
| 2025 | — | conf |
ECSEE
|
| 2025 | — | conf |
ECSEE
|
| 2025 | — | ed. |
ECSEE
|
| 2024 | — | conf |
MIPRO
|
| 2024 | — | conf |
CSEE&T
|
| 2023 | — | conf |
DELFI
|
| 2023 | — | conf |
ECSEE
|
| 2023 | — | conf |
ECSEE
|
| 2023 | — | conf |
Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments.
ECSEE
|
| 2023 | — | conf |
ECSEE
|
| 2023 | — | conf |
ECSEE
|
| 2023 | — | conf |
ECSEE
|
| 2023 | — | conf |
ECSEE
|
| 2023 | — | conf |
ECSEE
|
| 2022 | C | conf |
EDUCON
|
| 2022 | — | conf |
MIPRO
|
| 2022 | C | conf |
EDUCON
|
| 2021 | — | conf |
MIPRO
|
| 2020 | — | conf |
ECSEE
|
| 2020 | — | conf |
ECSEE
|
| 2020 | C | conf |
EDUCON
|
| 2020 | — | conf |
ICAST (1)
|
| 2020 | — | conf |
ECSEE
|
| 2020 | C | conf |
EDUCON
|
| 2018 | — | conf |
ECSEE
|
| 2018 | — | conf |
ECSEE
|
| 2018 | — | conf |
ECSEE
|
| 2017 | C | conf |
EDUCON
|
| 2017 | C | conf |
EDUCON
|
| 2017 | Misc | conf |
MuC
|
| 2017 | — | conf |
DeLFI
|
| 2017 | C | conf |
EDUCON
|
| 2016 | C | conf |
EDUCON
|
| 2016 | C | conf |
EDUCON
|
| 2016 | C | conf |
EDUCON
|
| 2015 | C | conf |
EDUCON
|
| 2015 | C | conf |
EDUCON
|
| 2015 | Misc | conf |
CHI PLAY
|
| 2015 | — | conf |
SEUH
|
| 2014 | C | conf |
Software Engineering (Workshops)
|
| 2014 | J | jnl |
Int. J. Interact. Mob. Technol.
|
| 2014 | C | conf |
EDUCON
|
| 2014 | C | conf |
EDUCON
|
| 2014 | C | conf |
Software Engineering (Workshops)
|
| 2013 | — | conf |
Drei Feedback-Zyklen in der Software Engineering-Ausbildung durch erweitertes Just-in-Time-Teaching.
SEUH
|
| 2013 | C | conf |
EDUCON
|
| 2012 | C | conf |
EDUCON
|
| 2011 | — | conf |
SEUH
|