| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2026 | A* | conf |
AAAI
|
| 2025 | — | conf |
HCI (32)
|
| 2025 | J | jnl |
Informatics
|
| 2024 | J | jnl |
Virtual Real.
|
| 2024 | J | jnl |
Comput. Biol. Medicine
|
| 2023 | C | conf |
CGI
|
| 2023 | J | jnl |
Inf. Sci.
|
| 2023 | J | jnl |
Vis. Comput. Ind. Biomed. Art
|
| 2023 | J | jnl |
Comput. Graph.
|
| 2021 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
IEEE Trans. Circuits Syst. Video Technol.
|
| 2020 | J | jnl |
Pattern Recognit. Lett.
|
| 2020 | B | conf |
ICIP
|
| 2020 | J | jnl |
Vis. Comput.
|
| 2019 | J | jnl |
IEEE Access
|
| 2019 | J | jnl |
Neurocomputing
|
| 2018 | A | conf |
BMVC
|
| 2018 | J | jnl |
CoRR
|
| 2018 | J | jnl |
Comput. Graph.
|
| 2015 | J | jnl |
Comput. Aided Des.
|
| 2014 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2010 | J | jnl |
ACM Trans. Graph.
|