| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2022 | J | jnl |
IEEE Trans. Games
|
| 2019 | — | conf |
Privacy and Identity Management
|
| 2015 | J | jnl |
J. Comput. Mediat. Commun.
|
| 2015 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Int. J. Mob. Blended Learn.
|
| 2014 | J | jnl |
Comput. Hum. Behav.
|
| 2014 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2013 | J | jnl |
Comput. Educ.
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|
| 2013 | J | jnl |
Int. J. Arts Technol.
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2011 | — | conf |
DiGRA Conference
|
| 2010 | — | conf |
Fun and Games
|