| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
IEEE Trans. Netw. Sci. Eng.
|
| 2026 | J | jnl |
J. Inf. Secur. Appl.
|
| 2026 | J | jnl |
IEEE Internet Things J.
|
| 2026 | J | jnl |
J. Inf. Secur. Appl.
|
| 2025 | J | jnl |
J. Inf. Secur. Appl.
|
| 2025 | J | jnl |
Detecting malicious nodes using game theory and reinforcement learning in software-defined networks.
Int. J. Inf. Sec.
|
| 2025 | B | conf |
ICPADS
|
| 2024 | C | conf |
SIN
|
| 2024 | J | jnl |
Comput. Secur.
|
| 2024 | Misc | conf |
SoftCOM
|
| 2024 | J | jnl |
IEEE Internet Things J.
|
| 2024 | J | jnl |
IEEE Internet Things J.
|
| 2024 | C | conf |
DAIS
|
| 2024 | J | jnl |
Int. J. Fuzzy Syst.
|
| 2024 | J | jnl |
Mob. Networks Appl.
|
| 2024 | J | jnl |
IEEE Trans. Engineering Management
|
| 2023 | B | conf |
ICECCS
|
| 2023 | J | jnl |
Clust. Comput.
|
| 2023 | J | jnl |
Comput. Commun.
|
| 2023 | J | jnl |
J. Ambient Intell. Humaniz. Comput.
|
| 2023 | B | conf |
Cybersecurity Fusion: Leveraging Mafia Game Tactics and Reinforcement Learning for Botnet Detection.
GLOBECOM
|
| 2023 | J | jnl |
Clust. Comput.
|
| 2023 | B | conf |
GLOBECOM
|
| 2023 | J | jnl |
IEEE Trans. Intell. Transp. Syst.
|
| 2023 | J | jnl |
IEEE Trans. Intell. Transp. Syst.
|
| 2023 | J | jnl |
Clust. Comput.
|
| 2023 | J | jnl |
IEEE Trans. Netw. Serv. Manag.
|
| 2023 | J | jnl |
IEEE Trans. Inf. Forensics Secur.
|
| 2023 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2023 | J | jnl |
Clust. Comput.
|
| 2023 | J | jnl |
IEEE Trans. Ind. Informatics
|
| 2022 | B | conf |
GLOBECOM
|
| 2022 | J | jnl |
Microprocess. Microsystems
|
| 2022 | J | jnl |
J. Supercomput.
|
| 2022 | J | jnl |
ACM Trans. Sens. Networks
|
| 2022 | J | jnl |
J. Netw. Comput. Appl.
|
| 2021 | J | jnl |
J. Ambient Intell. Humaniz. Comput.
|