| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Comput. Hum. Behav.
|
| 2025 | J | jnl |
CAAI Trans. Intell. Technol.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2024 | J | jnl |
J. Supercomput.
|
| 2022 | — | conf |
ICCSE (1)
|
| 2022 | J | jnl |
Appl. Math. Comput.
|
| 2022 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Appl. Math. Comput.
|
| 2020 | J | jnl |
IEEE Access
|
| 2020 | J | jnl |
Comput. Hum. Behav.
|
| 2019 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | J | jnl |
Comput. Hum. Behav.
|
| 2016 | J | jnl |
Pers. Ubiquitous Comput.
|
| 2016 | A* | conf |
CHI
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | — | conf |
A Physiological Evaluation Model for Flow-Experience in VR Games: Construction and Preliminary Test.
IIKI
|
| 2015 | — | conf |
HCI (28)
|
| 2010 | J | jnl |
J. Convergence Inf. Technol.
|