| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
ACM Comput. Surv.
|
| 2026 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2025 | J | jnl |
CoRR
|
| 2025 | A* | conf |
ACM Multimedia
|
| 2025 | B | conf |
Graphics Interface
|
| 2025 | B | conf |
VRST
|
| 2025 | B | conf |
VRST
|
| 2025 | — | conf |
KGSWC
|
| 2025 | B | conf |
VRST
|
| 2025 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2025 | B | conf |
K-CAP
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
Int. J. Medical Informatics
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | — | conf |
VR Workshops
|
| 2024 | A* | conf |
NeurIPS
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | — | conf |
ICBO
|
| 2024 | J | jnl |
CoRR
|
| 2024 | — | conf |
VR Workshops
|
| 2024 | — | conf |
VR Workshops
|
| 2024 | — | conf |
VR Workshops
|
| 2024 | — | conf |
VR Workshops
|
| 2023 | J | jnl |
CoRR
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2023 | J | jnl |
ACM Trans. Interact. Intell. Syst.
|
| 2023 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2022 | J | jnl |
CoRR
|
| 2022 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2022 | J | jnl |
IEEE Trans. Educ.
|
| 2022 | J | jnl |
ACM Trans. Interact. Intell. Syst.
|
| 2022 | J | jnl |
Inf. Vis.
|
| 2022 | A* | conf |
ISMAR
|
| 2022 | J | jnl |
CoRR
|
| 2021 | J | jnl |
ACM Trans. Interact. Intell. Syst.
|
| 2021 | A | conf |
IUI
|
| 2021 | J | jnl |
J. Am. Medical Informatics Assoc.
|
| 2021 | A | conf |
ICWSM
|
| 2021 | A | conf |
IUI
|
| 2021 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2021 | A* | conf |
The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments.
ISMAR
|
| 2020 | A* | conf |
VR
|
| 2020 | A* | conf |
ISMAR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | B | conf |
AVI
|
| 2020 | J | jnl |
J. Comput. Inf. Sci. Eng.
|
| 2020 | — | conf |
CHI Extended Abstracts
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
BELIV
|
| 2020 | J | jnl |
CoRR
|
| 2020 | B | conf |
AVI
|
| 2020 | J | jnl |
Adv. Eng. Informatics
|
| 2020 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2020 | B | conf |
HCOMP
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
VR Workshops
|
| 2020 | B | conf |
HCOMP
|
| 2020 | J | jnl |
CoRR
|
| 2019 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2019 | B | conf |
VL/HCC
|
| 2019 | — | conf |
HCI (10)
|
| 2019 | — | conf |
Detecting Changes in User Behavior to Understand Interaction Provenance during Visual Data Analysis.
IUI Workshops
|
| 2019 | — | conf |
HCI (9)
|
| 2019 | — | conf |
SOUPS @ USENIX Security Symposium
|
| 2019 | — | conf |
IUI Workshops
|
| 2019 | J | jnl |
CoRR
|
| 2019 | A* | conf |
VR
|
| 2019 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2019 | B | conf |
HCOMP
|
| 2019 | A* | conf |
WWW
|
| 2019 | J | jnl |
CoRR
|
| 2018 | J | jnl |
CoRR
|
| 2018 | J | jnl |
CoRR
|
| 2018 | J | jnl |
CoRR
|
| 2018 | A* | conf |
CHI
|
| 2018 | J | jnl |
CoRR
|
| 2018 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2018 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2018 | — | conf |
IWISC
|
| 2018 | — | conf |
IWISC
|
| 2018 | A* | conf |
VR
|
| 2018 | J | jnl |
CoRR
|
| 2018 | A* | conf |
CHI
|
| 2017 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2017 | A* | conf |
VR
|
| 2017 | A* | conf |
VR
|
| 2017 | A* | conf |
VR
|
| 2017 | — | conf |
3DUI
|
| 2017 | A* | conf |
VR
|
| 2017 | — | conf |
HCI (10)
|
| 2017 | A* | conf |
Towards understanding scene transition techniques in immersive 360 movies and cinematic experiences.
VR
|
| 2016 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2015 | — | conf |
EnvirVis@EuroVis
|
| 2015 | A* | conf |
VR
|
| 2015 | — | ed. |
ISVC (1)
|
| 2015 | — | ed. |
ISVC (2)
|
| 2015 | — | conf |
ISMAR-MASH'D
|
| 2015 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2015 | A* | conf |
CHI
|
| 2014 | — | conf |
BELIV
|
| 2014 | J | jnl |
Comput. Educ.
|
| 2014 | — | conf |
ISMAR-MASH'D
|
| 2013 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2013 | — | — |
|
| 2013 | B | conf |
Graphics Interface
|
| 2012 | — | conf |
3DUI
|
| 2012 | B | conf |
AVI
|
| 2012 | J | jnl |
Commun. ACM
|
| 2012 | J | jnl |
Virtual Real.
|
| 2012 | A* | conf |
The effects of navigational control and environmental detail on learning in 3D virtual environments.
VR
|
| 2012 | A* | conf |
VR
|
| 2012 | — | conf |
ICAT/EGVE/EuroVR
|
| 2011 | J | jnl |
Entertain. Comput.
|
| 2011 | — | conf |
CHI Extended Abstracts
|
| 2010 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2009 | — | conf |
AGILE
|
| 2009 | — | conf |
EGVE/ICAT/EuroVR
|
| 2009 | A* | conf |
VR
|