| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
New Media Soc.
|
| 2025 | J | jnl |
Games Cult.
|
| 2024 | J | jnl |
Br. J. Educ. Technol.
|
| 2024 | J | jnl |
Educ. Inf. Technol.
|
| 2023 | J | jnl |
New Media Soc.
|
| 2022 | J | jnl |
IxD&A
|
| 2022 | J | jnl |
J. Comput. Assist. Learn.
|
| 2022 | J | jnl |
Br. J. Educ. Technol.
|
| 2022 | J | jnl |
Comput. Educ.
|
| 2021 | J | jnl |
Br. J. Educ. Technol.
|
| 2020 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2018 | J | jnl |
Inf. Vis.
|
| 2017 | J | jnl |
Games Cult.
|
| 2016 | J | jnl |
Int. J. Game Based Learn.
|
| 2016 | J | jnl |
IxD&A
|