| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | — | conf |
HHAI
|
| 2021 | J | jnl |
Comput. Educ.
|
| 2018 | — | conf |
HCI (15)
|
| 2017 | J | jnl |
Comput. Educ.
|
| 2016 | J | jnl |
Comput. Educ.
|
| 2016 | J | jnl |
Comput. Hum. Behav.
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2015 | B | conf |
QoMEX
|
| 2015 | J | jnl |
Comput. Educ.
|
| 2014 | B | conf |
QoMEX
|
| 2014 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2014 | J | jnl |
Inf. Sci.
|
| 2014 | J | jnl |
Int. J. Serious Games
|
| 2013 | J | jnl |
Int. J. Game Based Learn.
|