| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | J | jnl |
Kybernetes
|
| 2025 | J | jnl |
Aslib J. Inf. Manag.
|
| 2025 | J | jnl |
Electron. Commer. Res.
|
| 2025 | J | jnl |
In-game content purchase motivations (IGCPMs): Conceptualization, scale development, and validation.
Inf. Manag.
|
| 2025 | J | jnl |
Kybernetes
|
| 2025 | J | jnl |
Inf. Technol. People
|
| 2024 | J | jnl |
IEEE Trans. Engineering Management
|
| 2023 | J | jnl |
Telematics Informatics
|
| 2023 | J | jnl |
J. Knowl. Manag.
|
| 2022 | J | jnl |
Entertain. Comput.
|
| 2022 | J | jnl |
Data Technol. Appl.
|
| 2021 | — | conf |
HCI (43)
|
| 2021 | — | conf |
HCI (28)
|
| 2021 | J | jnl |
Entertain. Comput.
|
| 2021 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Telematics Informatics
|
| 2020 | — | conf |
HCI (31)
|
| 2019 | J | jnl |
Entertain. Comput.
|
| 2019 | — | conf |
HCI (30)
|
| 2018 | — | conf |
JCSG
|
| 2018 | J | jnl |
Electron. Mark.
|
| 2017 | J | jnl |
Int. J. Comput. Games Technol.
|
| 2017 | C | conf |
ICEC
|
| 2016 | C | conf |
ICEC
|
| 2016 | C | conf |
ICEC
|
| 2014 | J | jnl |
J. Comput. Inf. Syst.
|