| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2005 | — | book |
3D game engine architecture - engineering real-time applications with wild magic.
|
| 2001 | — | book |
3D game engine design - a practical approach to real-time computer graphics.
|
| 1998 | J | jnl |
Comput. Vis. Image Underst.
|
| 1996 | — | book |
|
| 1996 | — | conf |
VBC
|
| 1994 | — | conf |
VBC
|
| 1994 | J | jnl |
J. Math. Imaging Vis.
|
| 1994 | J | jnl |
Pattern Recognit. Lett.
|
| 1994 | — | conf |
VBC
|
| 1993 | J | jnl |
IEEE Trans. Signal Process.
|
| 1992 | J | jnl |
J. Math. Imaging Vis.
|
| 1991 | J | jnl |
CVGIP Graph. Model. Image Process.
|
| 1991 | J | jnl |
IEEE Trans. Signal Process.
|
| 1991 | J | jnl |
CVGIP Graph. Model. Image Process.
|
| 1991 | J | jnl |
CVGIP Graph. Model. Image Process.
|