| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
CoRR
|
| 2024 | J | jnl |
CoRR
|
| 2024 | B | conf |
Using Puzzle Video Games to Study Cognitive Processes in Human Insight and Creative Problem-Solving.
CogSci
|
| 2021 | J | jnl |
ACM Trans. Hum. Robot Interact.
|
| 2021 | A | conf |
AAMAS
|
| 2020 | A* | conf |
ICAPS
|
| 2020 | J | jnl |
CoRR
|
| 2020 | A* | conf |
KR
|
| 2019 | J | jnl |
CoRR
|
| 2019 | J | jnl |
CoRR
|
| 2019 | B | conf |
INLG
|
| 2018 | — | conf |
HRI (Companion)
|
| 2018 | C | conf |
AIES
|
| 2018 | C | conf |
AIES
|
| 2018 | A* | conf |
AAAI
|
| 2018 | C | conf |
AIES
|
| 2018 | J | jnl |
CoRR
|
| 2017 | J | jnl |
CoRR
|
| 2017 | — | conf |
CDC
|
| 2017 | J | jnl |
CoRR
|
| 2017 | — | conf |
AAAI Workshops
|