| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Entertain. Comput.
|
| 2026 | J | jnl |
Multim. Tools Appl.
|
| 2025 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
ACM Comput. Surv.
|
| 2025 | J | jnl |
Educ. Inf. Technol.
|
| 2025 | J | jnl |
Comput. Stand. Interfaces
|
| 2024 | J | jnl |
IEEE Trans. Pattern Anal. Mach. Intell.
|
| 2024 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Virtual Real.
|
| 2023 | J | jnl |
CoRR
|
| 2022 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2022 | J | jnl |
IEEE Access
|
| 2021 | J | jnl |
Behav. Inf. Technol.
|
| 2021 | J | jnl |
IEEE Trans. Games
|
| 2021 | J | jnl |
Multim. Tools Appl.
|
| 2021 | J | jnl |
Multim. Tools Appl.
|
| 2020 | — | ch. |
Visual Computing for Cultural Heritage
|
| 2020 | J | jnl |
Artif. Intell. Rev.
|
| 2019 | — | conf |
INTERACT (1)
|
| 2019 | B | conf |
CogSci
|
| 2018 | — | conf |
VS-GAMES
|
| 2018 | — | conf |
VS-GAMES
|
| 2018 | — | conf |
EVA
|