| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2026 | J | jnl |
Interact. Comput.
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2023 | — | conf |
CHI PLAY (Companion)
|
| 2022 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2022 | Misc | conf |
CHI PLAY
|
| 2021 | A* | conf |
CHI
|
| 2021 | J | jnl |
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Proc. ACM Hum. Comput. Interact.
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | Misc | conf |
IDC
|
| 2020 | Misc | conf |
CHI PLAY
|
| 2020 | B | conf |
Graphics Interface
|
| 2019 | J | jnl |
Games Cult.
|
| 2018 | Misc | conf |
CHI PLAY
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2018 | Misc | conf |
CHI PLAY
|
| 2016 | A | conf |
Conference on Designing Interactive Systems (Companion Volume)
|
| 2016 | A* | conf |
CHI
|
| 2016 | — | conf |
CHI Extended Abstracts
|
| 2015 | Misc | conf |
OZCHI
|
| 2015 | Misc | conf |
OZCHI
|
| 2013 | — | conf |
Gamification
|