| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
CoRR
|
| 2024 | J | jnl |
Frontiers Digit. Health
|
| 2024 | J | jnl |
Frontiers Virtual Real.
|
| 2019 | Misc | conf |
CogSIMA
|
| 2018 | J | jnl |
Int. J. Game Based Learn.
|
| 2018 | J | jnl |
Entertain. Comput.
|
| 2016 | J | jnl |
Int. J. Serious Games
|
| 2016 | J | jnl |
Int. J. Serious Games
|
| 2015 | — | conf |
HCI (27)
|
| 2015 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2015 | J | jnl |
Int. J. Serious Games
|
| 2014 | J | jnl |
Int. J. Serious Games
|
| 2014 | — | ch. |
Design and Development of Training Games
|
| 2012 | J | jnl |
Comput. Hum. Behav.
|
| 2011 | J | jnl |
J. Comput. Assist. Learn.
|
| 2011 | — | conf |
HCI (14)
|
| 2011 | — | conf |
HCI (14)
|
| 2011 | — | conf |
HCI (10)
|
| 2009 | — | conf |
HCI (10)
|
| 2009 | — | conf |
HCI (10)
|
| 2009 | — | conf |
HCI (16)
|
| 2008 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2005 | — | ch. |
Encyclopedia of Information Science and Technology (V)
|
| 2004 | J | jnl |
Int. J. Hum. Comput. Interact.
|
| 2004 | J | jnl |
Comput. Hum. Behav.
|
| 2003 | J | jnl |
Comput. Hum. Behav.
|
| 2001 | J | jnl |
Hum. Factors
|
| 2001 | J | jnl |
Hum. Factors
|
| 2000 | J | jnl |
Hum. Factors
|
| 1999 | J | jnl |
Hum. Factors
|
| 1999 | J | jnl |
Hum. Factors
|
| 1998 | J | jnl |
Hum. Factors
|
| 1998 | J | jnl |
Hum. Factors
|
| 1998 | J | jnl |
Hum. Factors
|
| 1996 | J | jnl |
Hum. Factors
|