| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2026 | — | ed. |
CASA
|
| 2026 | J | jnl |
ACM Trans. Appl. Percept.
|
| 2026 | A* | conf |
CHI
|
| 2026 | J | jnl |
CoRR
|
| 2026 | A* | conf |
CHI
|
| 2026 | A* | conf |
CHI
|
| 2026 | A* | conf |
CHI
|
| 2025 | J | jnl |
Vis. Comput.
|
| 2025 | — | conf |
VRCAI
|
| 2025 | J | jnl |
IEEE Computer Graphics and Applications
|
| 2025 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2025 | J | jnl |
IEEE Access
|
| 2025 | — | conf |
VRCAI
|
| 2025 | J | jnl |
Entertain. Comput.
|
| 2025 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2025 | A* | conf |
ISMAR
|
| 2025 | J | jnl |
CoRR
|
| 2025 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2025 | C | conf |
EvoMUSART
|
| 2025 | J | jnl |
ACM Trans. Appl. Percept.
|
| 2025 | — | conf |
CHI PLAY (Companion)
|
| 2025 | A* | conf |
ISMAR
|
| 2025 | A* | conf |
ISMAR
|
| 2024 | J | jnl |
IEEE Access
|
| 2024 | — | conf |
ICAT-EGVE
|
| 2024 | A* | conf |
ISMAR
|
| 2024 | J | jnl |
Proc. ACM Comput. Graph. Interact. Tech.
|
| 2024 | — | conf |
ISMAR-Adjunct
|
| 2024 | — | conf |
VR Workshops
|
| 2024 | J | jnl |
Comput. Educ. X Real.
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | J | jnl |
Int. J. Hum. Comput. Stud.
|
| 2024 | J | jnl |
ACM Trans. Interact. Intell. Syst.
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | — | conf |
CHI PLAY (Companion)
|
| 2024 | B | conf |
SAP
|
| 2024 | J | jnl |
IEEE Trans. Vis. Comput. Graph.
|
| 2024 | A* | conf |
ISMAR
|
| 2024 | C | conf |
MIG
|
| 2023 | — | conf |
ArtsIT (2)
|
| 2023 | — | conf |
TransAI
|
| 2023 | — | conf |
ICAT-EGVE
|
| 2023 | B | conf |
SAP
|
| 2023 | A* | conf |
ISMAR
|
| 2023 | — | conf |
VR Workshops
|
| 2023 | — | conf |
ISMAR-Adjunct
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2023 | J | jnl |
Proc. ACM Comput. Graph. Interact. Tech.
|
| 2023 | J | jnl |
Comput. Graph.
|
| 2023 | — | conf |
ICSC
|
| 2023 | J | jnl |
ACM Trans. Interact. Intell. Syst.
|
| 2023 | J | jnl |
Proc. ACM Comput. Graph. Interact. Tech.
|
| 2022 | — | conf |
VR Workshops
|
| 2022 | B | conf |
VRST
|
| 2022 | J | jnl |
Frontiers Virtual Real.
|
| 2022 | A* | conf |
CHI
|
| 2022 | J | jnl |
CoRR
|
| 2022 | — | conf |
VR Workshops
|
| 2022 | — | conf |
DBB
|
| 2022 | J | jnl |
CoRR
|
| 2022 | — | conf |
ISMAR Adjunct
|
| 2022 | — | conf |
ISMAR Adjunct
|
| 2022 | A* | conf |
ISMAR
|
| 2022 | J | jnl |
Multimodal Technol. Interact.
|
| 2022 | — | conf |
VRCAI
|
| 2022 | — | conf |
ICAT-EGVE
|
| 2022 | C | conf |
FDG
|
| 2022 | — | conf |
HCI (34)
|
| 2022 | — | conf |
SIGGRAPH Educator's Forum
|
| 2022 | J | jnl |
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom.
Comput. Animat. Virtual Worlds
|
| 2022 | C | conf |
FDG
|
| 2022 | — | conf |
ISMAR Adjunct
|
| 2021 | J | jnl |
Frontiers Virtual Real.
|
| 2021 | — | ed. |
ISVC (1)
|
| 2021 | — | ed. |
ISVC (2)
|
| 2021 | J | jnl |
Behav. Inf. Technol.
|
| 2021 | A* | conf |
AAAI
|
| 2021 | J | jnl |
Frontiers Virtual Real.
|
| 2021 | — | conf |
VR Workshops
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | — | conf |
ISMAR Adjunct
|
| 2021 | J | jnl |
Vis. Comput.
|
| 2021 | — | conf |
VR Workshops
|
| 2021 | C | conf |
FDG
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
ACM Trans. Interact. Intell. Syst.
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Proc. ACM Hum. Comput. Interact.
|
| 2021 | A* | conf |
VR
|
| 2021 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2021 | J | jnl |
Graph. Vis. Comput.
|
| 2021 | J | jnl |
Behav. Inf. Technol.
|
| 2020 | — | conf |
AIVR
|
| 2020 | — | conf |
ICSC
|
| 2020 | — | conf |
ISVC (1)
|
| 2020 | — | conf |
VR Workshops
|
| 2020 | — | conf |
VR Workshops
|
| 2020 | J | jnl |
CoRR
|
| 2020 | — | conf |
VR Workshops
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
CoRR
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | — | conf |
ISVC (1)
|
| 2020 | A* | conf |
VR
|
| 2020 | — | conf |
AutomotiveUI (adjunct)
|
| 2020 | A* | conf |
ISMAR
|
| 2020 | — | conf |
ISVC (1)
|
| 2019 | — | conf |
ISVC (2)
|
| 2019 | — | ch. |
Encyclopedia of Computer Graphics and Games
|
| 2019 | — | conf |
VRCAI
|
| 2019 | A* | conf |
VR
|
| 2019 | J | jnl |
CoRR
|
| 2019 | — | conf |
ICSC
|
| 2019 | A* | conf |
VR
|
| 2019 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2019 | A* | conf |
VR
|
| 2019 | — | conf |
EuroVR
|
| 2019 | J | jnl |
Informatics
|
| 2019 | — | conf |
VRCAI
|
| 2018 | J | jnl |
CoRR
|
| 2018 | — | conf |
ITSC
|
| 2018 | A* | conf |
VR
|
| 2018 | J | jnl |
Comput. Hum. Behav.
|
| 2017 | A* | conf |
CHI
|
| 2017 | J | jnl |
CoRR
|
| 2017 | J | jnl |
Sensors
|
| 2017 | — | conf |
VRIPHYS
|
| 2017 | J | jnl |
CoRR
|
| 2017 | — | conf |
AVR (1)
|
| 2017 | J | jnl |
Comput. Graph.
|
| 2017 | J | jnl |
CoRR
|
| 2015 | — | conf |
VRCAI
|
| 2015 | — | — |
|
| 2015 | — | conf |
SCCG
|
| 2015 | — | conf |
SCCG
|
| 2015 | — | conf |
VRIPHYS
|
| 2014 | Misc | conf |
AIAI
|
| 2014 | — | conf |
SCCG
|
| 2014 | J | jnl |
CoRR
|
| 2013 | — | conf |
CGAMES
|
| 2013 | — | conf |
VRIPHYS
|
| 2013 | — | conf |
VARE
|
| 2013 | J | jnl |
J. Graph. Tools
|
| 2012 | — | conf |
VRIPHYS
|
| 2012 | — | conf |
CGAMES
|