| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2025 | J | jnl |
Games Res. Pract.
|
| 2023 | J | jnl |
ACM Journal on Computing and Cultural Heritage
|
| 2022 | C | conf |
FDG
|
| 2021 | — | conf |
GCH
|
| 2021 | C | conf |
FDG
|
| 2020 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2020 | C | conf |
CoG
|
| 2018 | J | jnl |
Entertain. Comput.
|
| 2018 | J | jnl |
Trans. Comput. Sci.
|
| 2018 | J | jnl |
Entertain. Comput.
|
| 2017 | — | conf |
Edutainment
|
| 2017 | J | jnl |
Vis. Comput.
|
| 2017 | — | ed. |
Edutainment
|
| 2017 | C | conf |
CW
|
| 2017 | — | conf |
SIGGRAPH Posters
|
| 2017 | J | jnl |
Comput. Entertain.
|
| 2016 | — | conf |
BCS HCI
|
| 2016 | — | conf |
BCS HCI
|
| 2015 | J | jnl |
Comput. Graph.
|
| 2015 | — | conf |
HAISA
|
| 2014 | J | jnl |
Int. J. Mob. Hum. Comput. Interact.
|
| 2014 | J | jnl |
Entertain. Comput.
|
| 2014 | — | conf |
SIGGRAPH ASIA Posters
|
| 2013 | — | conf |
GAS@ICSE
|
| 2013 | C | conf |
ENTER
|
| 2013 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2013 | J | jnl |
Trans. Edutainment
|
| 2012 | J | jnl |
Comput. Animat. Virtual Worlds
|
| 2012 | J | jnl |
Int. J. Game Based Learn.
|
| 2011 | — | conf |
VS-GAMES
|
| 2010 | J | jnl |
Int. J. Virtual Real.
|
| 2010 | — | — |
|
| 2010 | A* | conf |
SIGGRAPH ASIA (Posters)
|
| 2010 | C | conf |
IV
|
| 2009 | — | conf |
VS-GAMES
|
| 2009 | — | conf |
Advances in Computer Entertainment Technology
|
| 2009 | — | conf |
HCI (13)
|
| 2009 | — | conf |
VS-GAMES
|
| 2008 | C | conf |
IV
|