| Year | Rank | Type | Title / Venue / Authors |
|---|---|---|---|
| 2020 | J | jnl |
Interact. Comput.
|
| 2017 | J | jnl |
J. Comput. Assist. Learn.
|
| 2016 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 2015 | C | conf |
FDG
|
| 2013 | — | ch. |
Game Analytics, Maximizing the Value of Player Data
|
| 2013 | J | jnl |
Games Cult.
|
| 2012 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2012 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 2011 | — | conf |
SIGGRAPH Game Papers
|
| 2011 | — | conf |
Sandbox@SIGGRAPH
|
| 2011 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2010 | J | jnl |
New Media Soc.
|
| 2009 | J | jnl |
Games Cult.
|
| 2009 | J | jnl |
Int. J. Gaming Comput. Mediat. Simulations
|
| 2008 | — | conf |
Future Play
|
| 2008 | — | conf |
SIGGRAPH Posters
|
| 2005 | — | conf |
SIGGRAPH Educators Program
|
| 2004 | J | jnl |
Inf. Soc.
|
| 2003 | J | jnl |
Presence Teleoperators Virtual Environ.
|
| 1999 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 1998 | J | jnl |
Cyberpsychology Behav. Soc. Netw.
|
| 1997 | A* | conf |
ACM Multimedia
|